Glitterati3D
Dances with Bees
I've used Blender's Cycles, and though it didn't take long, I did it 3 times, upping the samples each time. The model was a coffee mug (which I did from the same tutorial), and the inside of the mug still looked a bit grainy. Then again, the light emitter (mesh light) probably could've been moved to add some more light inside the mug, but I'm not sure that would've fixed the grainyness.
I used Blender's Cycles a few times, certainly not enough to be any good at it, but I will say a few things about the differences.....
I had to set all the materials in Cycles from a Poser "Collect Scene Inventory" file. None of that is necessary with a Poser/Superfly render
Poser's Superfly needs 2 things differently than what I found in Cycles - it needs a backdrop for some light bounces and it needs more lights than Cycles. Now the backdrop can be a simple wall and floor like I used in the render I posted here or the "Construct" or a dome. But I find that the light bounces too far and too wildly to be useful in Superfly without using some mesh to bounce it off of. The render I posted uses 4 lights - 2 spots, 1 point light and 1 area light. I find this setup to work with most renders, though I do mostly human renders and not cars inside a building, etc. Be sure the point light is high and behind your subject or it is very hard to control - I use it as rim lighting and place it high above and behind my main subject.
I never had to go above 50 Pixel samples to get a clear render, free of graininess.
I guess I should have noted the render I posted is not postworked at all. That is as rendered.
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