I am a staunch believer in the idea that computer are here to do all the grunt work for us. I also have some issues getting the materials "just right" for hair, especially with SuperFly. So... time to implement an old technique to get the computer to help me to hone the materials. This is one occasion where the Animation feature of Poser can come to my rescue, as I can get Poser to render a bunch of options to display to me and I can go do something else while it is rendering.
First up, I start off with a material cribbed from the Poser 11 materials, as so, and set the number of frames for my animation to 100. Don't worry that this seems like a lot of frames, we won't be rendering all of them (though if you have the computer power to hand to do so, please feel free). I'll also add a "Variable" called "Frame_Number", as follows:
Now annoyingly while the User Interface displays frame numbers as 1 to the maximum (in this case 100) the Material Room doesn't start counting at 1 - it starts at 0. So it counts from 0 to 99. Let's add 1 to the frame Number by connecting to this math node, thus:
Now ideally I want to produce a number in the range 0.01 to 1.00, not 1 to 100 - so we'll just divide our current result by a hundred to produce the next step:
And finally I'll hook it up to a value on the material setup to affect - in this instance I want to try variations on the "Highlight Size", so I'll hook our result up to that and then get to rendering.