This is just an informal poll about preferences. There is no wrong or right answer!
This is just an informal poll about preferences. There is no wrong or right answer!
Oh I don't necessarily want a "pretty boy" for my male characters, but as Dak said, scars are fine if they're part of a story you're trying to portray. I just don't necessarily want scars on my characters all the time.Ah see Miss B I like the pockmarks and scars, particularly on the males, makes 'em a bit more "real" instead of pretty boy hollywood pinups that never lived in the real world
You know esha, that was the main reason I started in 3D with Bryce 4, and never got into Poser 4. Every render I saw back then had character skins looking like plastic.Renders tend to look a bit like plastic mannequins anyway, no need to re-inforce that with overly smooth textures.
\Oh I don't necessarily want a "pretty boy" for my male characters, but as Dak said, scars are fine if they're part of a story you're trying to portray. I just don't necessarily want scars on my characters all the time.
Besides, just because a male character doesn't have a scar, that doesn't automatically make him a pretty body ready for a Hollywood pinup.
Or at least have them separate so you can choose to use them or make your own. There are several vendors who have eyebrow brushes that are very nice, but you can't use them unless you're building the skin texture from scratch.What is most important for me is that the texture is made from real maps, from real people, with properly mapped bump maps. Procedural skin and skin made from tiles will never look real (to me anyway).
Sidenote: I wish more character vendors would leave the eyebrows off the maps, so we could add our own to better suit any occasion.
That was one thing I did like with V4 was the separate brow materialSidenote: I wish more character vendors would leave the eyebrows off the maps, so we could add our own to better suit any occasion.