Hearing this gives me concern, DAZ was not to have access to my products. I will need to look into this....even the back catalogue that was no longer available for sale.
There were some things that weren't sent over, but I don't know which ones.Hearing this gives me concern, DAZ was not to have access to my products. I will need to look into this.
Thanks Willow, you just reminded me he wanted to retire. I have the Advanced Shaders, but didn't realize they were necessary for so many other products.I bought one of Joes scripts at Rendo, so he sold at least some of them there as well. Semidieu wanted to retire completely, but since his freebie script 'advanced shaders' were necessary for so many other products, that one was moved over, but it was the only one. It disappeared in the purge that removed Semidieu as vendor. Shame, now there are plenty of products still at Daz (especially from Surreality) that won't work unless you already got the script..
Do you know if the Shaderworks Library Manager works for Poser 11?I believe Shaderworks and Netherworks didn't move, and basically all of their scripts were lost when RDNA shutdown. Netherworks also sold (a few) scripts at HW, but he didn't move them to Rendo. However, Rendo will bring some of Netherworks scripts back to live in Poser 12, so there is some hope.
Do you know if the Shaderworks Library Manager works for Poser 11?
Dana
Thanks, Ken! I never did use DSON. I don't see why. I'll use Genesis generations in DS.It does, for the most part. For once, DSON has been abandoned, so we can no longer use Shaderworks Library Manager to load DS contents into Poser anymore. I sometimes get errors at Poser 11 launch because of it, but in general, it is still usable.
Thanks, Ken! I never did use DSON. I don't see why. I'll use Genesis generations in DS.
Dana
I use it occasionally for figures and stuff in P11. While I prefer DS in general, I've grown accustomed to doing custom shaders in Poser. DS prefab shaders are nice and easier to use overall, but beyond that forget about it... At least Poser bothered to document their shader builder.I didn't use DSON either, at least not for using Genesis in Poser, but it was convenient for using DS props and hair in Poser.
At least Poser bothered to document their shader builder.
It depends on the software, because Blender has always been free, and their manual gets updated with each version. Then again Blender has a huge community that's active in it's development, so there's probably more than one person keeping a check on the manuals.That's why it was so hard for me to learn DS - the lack of proper documentation for content creators. They claim DS is updated faster than they can keep up with documentation, so even for the little we have, it's likely to be already outdated. Keeping documentation updated usually requires hiring another person, and it might not pay off for DAZ since DS is given away for free. Being a paid product, Poser usually got much better documentation - most of what I know came from reading the PDF manual. That seems to be a trend between free vs paid software.
It depends on the software, because Blender has always been free, and their manual gets updated with each version. Then again Blender has a huge community that's active in it's development, so there's probably more than one person keeping a check on the manuals.