She had a Genital Crease morph.
Which was more than Barbie had. Seriously ... that doll totally traumatized me.
Which was more than Barbie had. Seriously ... that doll totally traumatized me.
I may be an oddity, but I found Dawn not only met, but exceeded my expectations on release. Dawn worked and worked incredibly well in Poser. She was a joy to work with. She posed well, and her mesh stood up even to extreme posing. In my opinion ... everything else would fall into place.
Don't get me wrong. I would have liked more morphs initially. And, I'm not great at converting clothing from one figure to another, so using Dawn required that I create most of the clothing I used initially. Which ultimately, gave me opportunities I wouldn't otherwise have had.
I absolutely understood the concern people expressed regarding the vast amount of content they'd accumulated over the years for V4, and it was something I too had to think about when considering whether Dawn would replace V4. But ... while I had invested way too much money in V4, the reality was there were few outfits I used repeatedly. Most clothing purchases I used once and never again. Same with character products. Most of those I also used once or twice, and never again. Even then, it was the textures I used rather than the character morphs. Once I started thinking in terms of what I actually used from my extensive V4 library, rather than how much I spent to accumulate that library of seldom used products or how big that library was, that extensive library was no longer quite so extensive. With an extensive library no longer a consideration, I was able to look at Dawn and how well she worked for me and how easy she was to work with compared to V4 and Genesis.
The way I saw it ... my options were
Given how I require a plethora of morphs to be able to create a wide variety of characters, you'd think I'd have found it devastating when Dawn didn't initially have ALL the morphs V4 had accumulated over the years. Instead, I pushed Dawn's initial morphs as much as possible until we got more morphs to play with.
- Continue to use V4, an out of date figure which was native to Poser, but required numerous fixes every time I used her.
However, V4 was no longer supported by DAZ and an increasing number of vendors were discontinuing support of V4.
Consequently, new products for V4 that appealed to me were limited and getting more so every month.
- Continue to try to use Genesis, a figure which was not native to Poser and therefore required workarounds to get it into Poser.
There was a huge amount of support by vendors, and the amount of content released for Genesis just kept increasing.
However, DSON broke the Poser library every time I used it, so Genesis and all that content weren't usable by me.
- Switch to Dawn, an up to date figure native to Poser, but there were a limited number of morphs and clothing available initially.
However, Dawn had limited to no support outside HiveWire, and it was a questionable whether enough vendors would support Dawn.
After Dawn's release in August 2013, the only time I went back to V4 was to finish scenes I'd started before Dawn's release.
Indeed! It was started 3 days ago, and we already have over a hundred posts and over a thousand views.
Welcome to the Hive!I pinned the thread, guilty as charged.
I'm not really sure what the concern is thou.
I have been using Dawn since she first came out.
So have many other Poser users.
Hivewire3D supports Poser by making content, providing a forum for its users, etc.
I see no reason why the Smith Micro forums can't do the same as well.
And if a Dusk thread should happen to appear, it can be pinned as well.
Hi Ken, thanks for creating the Dawn thread on SMS forum. One thing I'd like to suggest is that the Dawn thread not be limited to Dawn only.
Good news! Glitterati3D has started the Dusk render thread at SMS. As usual, everybody is invited to post your Dusk renders there and spread the love! ^_____^
Thanks, Ken. I would have posted a link but we lost the internet all afternoon because of work on electrical lines.