Discussion in 'Show Me The Honey' started by phdubrov, Apr 25, 2016.
Still in progress
Very nice indeed. I love the shade of golden yellow on the flowers.
Spectral rendering on cie1964 natural + Sun-Sky = intense but still realistic colors
SF skin test in harsh light. V4, combimed morph, AlphaGirl textures. One meshlight. Goldy Hair.
Why, oh why detailed skin textures are so rare?
As usual with Superfly, EXR->Picturenaut for exposure correction.
Beautiful work, phd. Starweed is a small plant, yes. It looks perfect with the bird. I created the plant with enough geometry to handle scaling way up and added the Fanta star textures for fairyish environments. In short, don't be afraid to scale those up for renders. They can take it.
Keep up the great work!
@LisaB thank you!
I'll say!! Nicely done phdubrov.
Starweed and Fantastar Iray is in QAV now. Promos was a struggle.
Promos are always a struggle
Asiatic Lilies (Lisa'sBotanicals) and Rubina (Jungle Heat textures pack, NapalmArsenal).
Grass and drops (pure test)
Current project is "SuperFly 2-faced 2-sided"
Hmmmm, I like the idea of the drops of water on the leaves, but I think there's a bit too much of it. Is there any way to control just how many drops you get?
No, it's a model (from Wet Grass 2 by Flink), not shader. Just wanted to see how it will work in SF and with my shaders.
Ohhhhh. I have a number of Flinks packs, but not sure if I have that particular one. Will have to check.
My bad, not WG2, just Wet Grass.
Probably will be different shaders for background, foreground and close-ups, if speed will be different.
Question: which is better? And does difference make a difference?
And do anyone see the difference without Poser compare option?
So I've looked several times, and so far, I can't see a difference in the three images.
I have to agree with GG, but, I was only concentrating on the flowers, and not the rest of the scene, though there might not be much difference there either.