Official Poser Service Releases (Updates)

Discussion in 'Poser' started by Alisa, Dec 1, 2015.

  1. Miss B

    Miss B Drawing Life 1 Pixel at a Time CV-BEE

    You're quite welcome Laurie. I don't know for sure you actually need to be a registered member to "read" posts, and I also thought others might want to know what was updated, so figured I'd just copy/paste it to make it easier for folks here on our forum.

    Oh, and one fix we had been watching on that forum, which I don't see mentioned in this list of Bug Fixes, but clicking on Universe in the Hierarchy Editor no longer crashes Poser. One of the reasons I haven't updated the last couple of updates.
  2. Satira Capriccio

    Satira Capriccio Distinguished CV-BEE Contributing Artist

    I also prefer having information on what's in an update too. But ... since I don't really like the Smith Micro forums, I wouldn't have bothered with the update unless someone posted here that it was a necessary update. It looks like mostly minor "updates," other than the fixes for crashing. But ... I haven't had any of the crashing issues that are being fixed with this update. Probably because I don't use most of those features that apparently crash.

    Thanks for posting the update list Miss B!
  3. Miss B

    Miss B Drawing Life 1 Pixel at a Time CV-BEE

    You're quite welcome Satira. I gave it some thought, and decided it would be information our HW Poser 11/Poser Pro 11 users would find interesting.
  4. kobaltkween

    kobaltkween Brilliant Contributing Artist

    Woot! Satira Capriccio- I have a script I've been building for a while that I put on a _long_ hiatus because the very basic function actor.Delete() or figure.delete() (where actor and figure are the Poser Python actor and figure objects) crashed Poser. My script manages instances, including their materials. If you're like me, and like scenes by creators like Jack Tomalin who tend to use _lots_ of Poser instances of the same figures and props, or even just want to make your own scenes with multiple instances of props or figues, my script (and therefore this update) may be useful for you.

    The material options are pretty straight forward. It copies a shader tree/material to other material zones associated in different ways: keyword on the selected or throughout the scene, to all materials on the actor, to all materials throughout the scene with the same name, etc. But I think content creators like you might find that alone useful.
  5. Hornet3d

    Hornet3d Distinguished

    I have a similar view and the only crash I have had is clicking on Universe in the Hierarchy Editor which I fell across a few days ago. I have deleted all lights a couple of times without issue and the only real sure fire way I have found to crash it is clicking in any window while Poser is processing something and that happens on a regular basis. That aside it seems fairly stable so I think I will give this update a miss, for the time being at least.
  6. Hornet3d

    Hornet3d Distinguished

    Thanks for posting the listing on what is in the update. Although I am registered on the other forum the only threads I visit is the Superfly and Dawn threads and even that is very hit and miss so I would not have this information if you had not taken the trouble to post it. Thank you very much, it is appreciated.
  7. Miss B

    Miss B Drawing Life 1 Pixel at a Time CV-BEE

    That's basically why I decided to post it here, as not everyone registered on the SM Forum visits that often, and there's only about maybe a dozen "regulars" who have been active on the questions of "when" we'd finally see the next Service Release, and "what" would be updated.

    I haven't updated the past 2 or possibly 3 Service Releases, so I never had the crashing that occurred with clicking on Universe in the Hierarchy Editor, nor deleting all lights. Then again, I usually use a Delete Lights .lt2 option some vendors include with their light sets, so that's not the option SM was referring to in the Release Notes. I haven't decided yet whether I'll update yet, though I'm hoping they've fixed the Library issues that stopped me from updating in the first place, though I've gotten used to the External Library option, and happen to like it.

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