Upcoming updates...
Unfortunately, I've found some issues where Poser 11 isn't playing well with Creator's Toybox, regarding how Libraries are handled. It also may reach to some other products, which I am investigating.
In a nutshell, Poser's new library now writes a new Library xml file that is completely 0% backwards compatible with how it was done before. This botches up trying to detect the current runtime that the user might be in. So, I've designed an alternate method of allowing the user to (easily) pick a runtime to start in. I have a customer looking at the change for me. You'll now get a menu of your existing Runtimes in File Optimizer when you press a button. It will still try to go to the last area used in that runtime just like before and I think it's as fluid, without the ability to make a mistake by trying to figure out where you are at currently.
Speaking of the new Library, I'm just not along with it. I know they are trying to make changes to it so that it is better but there are just so many plusses by loading up the old AIR library, which I can do at least to load content. That's probably a discussion for another time.
Also, there are some problems on how MATWriter Panel 2014 is handling compression and I think it was working fine before Poser 11. I've had to rewrite how it functions and I'm still testing it and seeing if I need to change it across any other scripts, oy. This only might be an issue if you have compression enabled in Poser, which I feel is a valid setting to support. I don't personally care for it as a developer because unzipping content is yet another thing I have to do to open a poser file in Notepad++ but I realize people use Poser differently than I might and that's quite okay.
So, I think, this week is getting my duckies in a row and getting some fixes out there for things I've re-released, moving forward, being positive and being productive.