Welcome to the new Community Forums at HiveWire 3D! Please note that for security purposes our store and forum are on two separate servers so you will require a separate login for each. The store will ask you for your Real Name (WILL NOT BE displayed to the public) and the forum will ask you for a User Name (WILL BE displayed to the public). You may use the same email address and password for both.
We are having some issues with our customized styles. The forum will be open with the default style until we can correct the issues. Thank you for your patience.
Love sardines too. I saute them with garlic and onion, black pepper and Fennel Green white raisins and pine nuts and when ready add linguine and lots of grated parmigiano cheese. God....now not having had this in a VERY LOOOOONG TIME, I must have it tonight!
Thank you for the reminder. and yes a poseable stinky in a can would be a fun thing too. Please make the mouth so it opens and eyes that blink and roll around......hm?....can stinky fish do that
I normally wouldn't show a WIP image like this but I was happy to see my rigging is doing what it's supposed to be doing so I slapped some textures on my model, render it and am sharing it.
Doing wip renders gives me some direction on what I still need to do in mapping and modeling. For modeling, I'll be adding in some loops to smooth the corners and probably turning the lid from a single-sided polygon group to a very thin double-sided group with maybe an additional loop on each of the 27 parts to smooth the rolling back of the lid a little more. I have to be careful because physical renderers (iray, superfly, lux, vue) hate thin polygons (especially ones that bend) without a ton of subdivision- hence the "sometimes" issues on my SBRM wings (yes, subdivision fixes that). The double-side lid will give me ability to add advertising/labeling to the exterior, making the exterior a separate material. I want to separate the materials a bit more and add in a morph adjustable oil layer for the interior of the tin (probably just up and down but maybe a tilt morph too).
I'll have three versions of tin art; one for herring, one for sardines and one for anchovies. The one shown is probably temporary-- I wanted something to test the UV'ed sides for stretching and scale.
While all three fish sort of look the same is are some key differences apart from subtle differences in coloring and taste. Herring have a protruding lower lip while anchovies have a recessed lower lip and huge eyes; sardine lips are equal. The pelvic fins on the Herring are much further back than on the Sardine or Anchovy and the dorsal fin of the Anchovy is much further up than the Herring or Sardine. There's your fish ID crash course
I'm moving along pretty well on the fish set... all three fish types are done. I have a little clean-up on the rigging/morphs, but I'm pretty happy with the textures. I might add a transparency map to the fin areas to give a little more realism (less perfect fish).
I haven't decided exactly what to do with the tin-- whether I'll create 3 complete tin textures for each fish. That means I'll have to create 3 sets of "packed" fish. That might be too much content for the price I want to offer it at. I think offering expansions/additional volumes is probably the best solution, which would allow more tin art and fish species... but the simple truth behind any expansion sets is that I want to do a "Holy Mackerel" tin