eclark1894
Visionary
BTW, if the moderators or admins feel this question is inapproriate or likely to start a problem, please delete it.
Have you read SickleYeild's essay on this subject and others similar to it? It's on devientart. If you haven't, I'll see if I can dig it up for you. It lays out the difficulties and reason for her, at least. I'm sure it's similar for any artist that makes a living from their art, rather than it just being a hobby.I have a question. Please don't attack me. It's really just curiosity on my part, but sometimes asking questions seems to get me yelled at. If you need to make more money, limiting your product line and part of your customer base seems counterintuitive to me. Would it not make more sense to raise your prices on some products instead? I know that this market seems to resist price increases, but they seem okay with letting people struggle to make ends meet. And I'm not even talking about a lot of money. I got sliced and diced a while back for daring to suggest that charging 50 cents for converting an object from one format to another was okay. But if the alternative is to see you cut out clothing for a figure like Dawn altogether, maybe you could do a limited run of clothing for her instead, with an small price increase and see how that affects your sales.
I'd love to read it if you can locate. Thank you.Have you read SickleYeild's essay on this subject and others similar to it? It's on devientart. If you haven't, I'll see if I can dig it up for you. It lays out the difficulties and reason for her, at least. I'm sure it's similar for any artist that makes a living from their art, rather than it just being a hobby.
While these are not exactly on the subject of Dawn, they do cover some of the difficulties as I said before:I'd love to read it if you can locate. Thank you.
I was actually thinking of starting a thread on the topic over at the SM Forum if you'd like to chime in.I think the best way to think of it is in terms of work hours. Even if you're just going to make a Dawn version of dynamic clothing, you need to convert the clothing, test it yourself, hand it over to beta testers, make thumbnails, and make promos. That's even if it's just a freebie. If you can do all of that in even 8 hours, you're a rock star. And that's a full day of work that you _could_ be using on something that makes you much more.
If you want to convince someone, convince Poser users that they need to stop talking about how they "have so much for V4" if they ever want anything new. They have so much for V4 because they each invested hundreds and hundreds of dollars in her, sometimes just in one month. And that was after investing similar amounts in V1-V3. The Poser community will eventually have zero support if no one's willing to invest in new content until they get a free equivalent of what they spent so much money on, they needed software to keep track of what they'd already bought.
And I say that as a vendor still making Poser content. For now.
I think the best way to think of it is in terms of work hours. Even if you're just going to make a Dawn version of dynamic clothing, you need to convert the clothing, test it yourself, hand it over to beta testers, make thumbnails, and make promos. That's even if it's just a freebie. If you can do all of that in even 8 hours, you're a rock star. And that's a full day of work that you _could_ be using on something that makes you much more.
If you want to convince someone, convince Poser users that they need to stop talking about how they "have so much for V4" if they ever want anything new. They have so much for V4 because they each invested hundreds and hundreds of dollars in her, sometimes just in one month. And that was after investing similar amounts in V1-V3. The Poser community will eventually have zero support if no one's willing to invest in new content until they get a free equivalent of what they spent so much money on, they needed software to keep track of what they'd already bought.
And I say that as a vendor still making Poser content. For now.
Here's the link.I'd be happy to chime in. And to add why vendors are necessary to Poser's success, assuming a majority of- or even a significant amount of- Poser sales come from the content community.
Can someone help me find the thread here at Hivewire where we first started talking about D-Force? I want to re-read some stuff. Thanks.
QUOTE '''I have a question. Please don't attack me. It's really just curiosity on my part, but sometimes asking questions seems to get me yelled at. If you need to make more money, limiting your product line and part of your customer base seems counterintuitive to me. Would it not make more sense to raise your prices on some products instead? I know that this market seems to resist price increases, but they seem okay with letting people struggle to make ends meet. And I'm not even talking about a lot of money. I got sliced and diced a while back for daring to suggest that charging 50 cents for converting an object from one format to another was okay. But if the alternative is to see you cut out clothing for a figure like Dawn altogether, maybe you could do a limited run of clothing for her instead, with an small price increase and see how that affects your sales.'''
Raising prices would equal zero or very few sales, no one in this day and age wants to pay the full price on anything now, let alone hiked up prices; they wait for the big sales, and the vendor has to hope that the customers impulse to buy has not waned by the time the sale comes around. A lot of customers do not consider the work that's gone into making it and the time spent, they only see an end result and consider if the price is worth that to them.
Personally, DAZ products bring in a much higher income. dforce pushed me into the top sellers at 'the other store' straight away and kept me there. It is sad to say, but this is something that poser dynamics would never do, even if I were to put three products out a week for the most popular figure that poser customers use; this, of course, would impossible to achieve. All of my time needs to be spent on things that will bring in a decent amount of money.
You also have to remember that a lot of customers are hobbyists, their own disposable income is limited in a lot of cases, so if the prices are higher, then they will just forget it, or wait for a cheaper alternative/deep sale. What they may have bought is now too much for them (if hiked) and as a result, they don't buy.