Hornet3d
Wise
Thanks
I think I would want more than a hammer.
I have to say. That's one mess outside their ship.
As with so many of my renders I cannot take credit for many aspects and the mess is a creation from coflek-gnorg called Space Debris. I don't really regard myself as an artist, more a 3d picture chef using a lot of ingredients from many sources to make a picture. The most I ever do is tweak the ingredients slightly or mix them in a way, hopefully, to make it a little different to the norm and somewhat personal.
Well, I'm not going to force you to call yourself an artist but I would point out that in a day an age where everyone has a camera and can snap a thousand photographs, the artists are the ones who find the right moment, with the right framing and understand the composition. I think the story telling you do is great, and my favorite art tells a story, even if by challenging me to fill in the details of what happened.
That said, you may not have made that 'space mess' but you used it well. And I like that we don't see their faces, it lets us imagine their emotional response. And the fact that her body is turned slightly away from him, but towards the disaster.
Oh coflek-gnorg has a lot of nice products. I have a couple of his older items.As with so many of my renders I cannot take credit for many aspects and the mess is a creation from coflek-gnorg called Space Debris. I don't really regard myself as an artist, more a 3d picture chef using a lot of ingredients from many sources to make a picture. The most I ever do is tweak the ingredients slightly or mix them in a way, hopefully, to make it a little different to the norm and somewhat personal.
Hornet, you are way too humble.
I've seen probably thousands of renders. Some were good and I told them so. Some were not so good but I encouraged them to continue. What matters is that you create. The use of 2D knowledge is a huge plus. Good Criticism is another. Be willing to listen and to use both. If you're like me, you look at your earliest stuff and cringe just a bit. You also look at your earlier stuff and go, "Hey. That wasn't too bad. There's something there." Just keep going and keep creating your chef stew. You'll do things a little differently each time but it will always amount to gaining expertise.
I remember when I was told to export the file into my runtime. I scratched my head and thought, "What's a runtime?" Now I'm bashing and thinking and rendering things simple and hard. You are too.
Keep going. I know art when I see it. That makes you an artist.
Thanks, some very well constructed ideas and advice. I have always valued any criticism I have received and tried to act upon it, after all someone has taken the time and trouble to comment so the least I can do is listen.
Your words were also thought provoking and, as it is that time of year to look back, I came up with these, two compositions with ten years between the renders.
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Of course the software and content has moved in leaps and bounds but, with the help from so many people in the forums, what I can produce has certainly changed. Not sure whether that is due to better ingredients or better mixing on my part but I like the progress whatever the reasons.
Claus in a Pickle
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When PETA came to the North Pole two days before Christmas and informed Santa that forcing the reindeer to work for more than a twelve hour shift was illegal, that left Claus in a bit of a pickle...
However, he still gave it his best effort, although a snowmobile is certainly a bumpier ride than a flying sleigh pulled by magical reindeer.
This image was posted a few days after Christmas because it's taken Santa a lot longer to finish his rounds this year; a snowmobile is a lot slower than magical flying reindeer!
Merry Christmas and Happy New Year!
It's rather amazing isn't it? Of course we all take new characters and just quickly render to give 'em a test ride so to speak but what we know about lighting and composition changes even as do our choices of what to render. Every artist has a certain style like a singer has particular tonal qualities. That uniqueness makes each art piece different from what another artist would do and use given the exact same characters and props. 10 years to look at a difference. That's pretty cool to see how you've changed. I bet certain characters have even grown on you more than others.