eclark1894
Visionary
It's evolving. I made the surfboard and the textures, and the water all in Blender. Well, the textures in GIMP. I was trying to put a nice shine on the boards, but I guess it didn't come out.
I tried the glossy node but my computer choked. I'll try again later.You can add a Glossy node into Alternate Spec for a shine. If that doesn't look the way you want after tweaking the settings, you can try an Anisotropic node, though I tend to use that on characters Lips and Nails rather than props.
You can add a Glossy node into Alternate Spec for a shine. If that doesn't look the way you want after tweaking the settings, you can try an Anisotropic node, though I tend to use that on characters Lips and Nails rather than props.
Yeah, that seems to be a problem. I think I'm using way too much light, but I wanted to show it was a bright sunny day at the beach. I did put the glossy nodes on the boards, but they just reflect all the light back.I've not used Glossy on her lips, so I'm not sure if I'll be able to come up with a good example, but I'll try. There maybe others here who use the Glossy node to better use.
Bear in mind, that lighting will affect the way these nodes render.
OK, here's a render and screenshot of part of the material room settings for her lips. I will say, Dawn comes with the Anisotropic node included for her lips in the face makeup sets, but not in her base skin. I just changed the settings so it shows up a bit more than the included material set I chose, which I believe was Face Smoke.
I've not used Glossy on her lips, so I'm not sure if I'll be able to come up with a good example, but I'll try. There maybe others here who use the Glossy node to better use.
Bear in mind, that lighting will affect the way these nodes render.