Fantastic. I'm afraid to ask, but how long did it take to render?
That's all??? Or are you kidding me?
Your characters, I assume, are low poly, which is why they don't take long to render. High poly characters, like Dawn and Dusk take longer.
Very true, especially the number and type of lights. I'm sure transparency, translucency and SSS will bog down a render time as well. I know a closeup with the Face Camera of a character with a lot of hair, takes longer than a full body render with the Main Camera, because then the hair is farther away from the camera being used, so the transparency isn't as large an issue as it is with the Face Camera.
I don't know about DS, as I haven't used it for years, but Poser only allows 6 lights, so needing more would probably mean compositing the scene in 2D software after all the renders are done.a sample of what lighting I use in a basic scene in Carrara.. I didn't count them as there are too many
can safely say there's more than 50 though
I don't know about DS, as I haven't used it for years, but Poser only allows 6 lights, so needing more would probably mean compositing the scene in 2D software after all the renders are done.
There may be other ways to do it in Poser, but 50 lights is definitely a no-go.
Ohhh, so it's 8 lights, and the limitation is in Preview mode. Good to know.
It's the result of OpenGL. Poser will calculate all lights in a scene when rendering, but OpenGL itself has a hard coded limit of 8 when it comes to displaying them. The type of light does not matter.I think in the past it may have been a six light restriction on preview as that is what I understood and I think I am also right in saying it is something outside Poser that is the limiting factor. I did not know what limitation there was on lights as far as render was concerned but I do know I have a number of scenes I have purchased that has masses of lights which is what intrigued me.
It's the result of OpenGL. Poser will calculate all lights in a scene when rendering, but OpenGL itself has a hard coded limit of 8 when it comes to displaying them. The type of light does not matter.