There used to be; it's been ages since I referred to one, though, so unfortunately no links handy. You need your target figure to have a shape mimicking the old figure (yeah, a clone), you set the working shapes, and then it's a matter of tweaking parameters. Sometimes you need to edit source geometry as well, for instance, removing the eyelash geometry so that the projection algo doesn't get thrown off around the eyeballs. The old Valzheimer "use the transfer utility to make the geometry of the target figure into a conformer, conform to the source in its default shape, dial in the morph so that the conformer follows it, export the conformer obj with the morph frozen and load it onto the target figure" method also works. A certain level of manual cleanup is often necessary, of course. Knowing how to use weight maps to split morphs also helps.