I have posted such notes - that does not make me a purist. I also use postwork....That's where I've got the "purist" term from. They claim postwork is "cheating" and is therefore heresy. You know them when you see a note accompanying the render that claims "straight from the renderer, no postwork", and there are very proud of it. I just think it's silly.
I have worked as an art professor at a university in Chicago, and some of the bibliography claimed the use of colored lights should be avoided. Depending on who you ask about it, some may agree, some may not. There was also some controversy concerning the use of postwork in 3D renders. We can either fix color correction in minutes with postwork, or spend hours re-rendering until you get the same results. That's where I've got the "purist" term from. They claim postwork is "cheating" and is therefore heresy. You know them when you see a note accompanying the render that claims "straight from the renderer, no postwork", and there are very proud of it. I just think it's silly.
I have posted such notes - that does not make me a purist. I also use postwork.
Not to mention the kind of photo retouching which always made the "professional beauties" waists just a *little* bit smaller...
Even professional photographs posted on National Geographics are postworked. My grandfather owned a photography studio in the early 20th century, and even he did postwork on studio photos. That seemed to be common practice in the days before computers and Photoshop, where postworking involved chemical and mechanical techniques to add grunge and vignette effects. There was a popular technique to overexpose female portraits to give that "high-key" effect that is often used in modern female magazines. This technique has been popular for over a century, way before computers and photoshop. ^____^
That was post work but photography was full tricks long before you reached the dark room. Shooting from a low angle so the model would appear to have a longer legs, arranging the lighting so that the shadow of the nose did not drop below the upper top lip made the nose seem slightly smaller, mind you it looked wrong if the shadow was lower anyway. It may be that, in those days the camera never lied, but it didn't always tell the truth either.
That's true to a certain degree. I was also told the lower the angle (looking up) was more dramatic, then looking straight on to the subject in the photograph and/or 3D render.Cameras as well. You might notice I use low angles a lot in my character renders, not only to make legs look longer, but also to make them look empowered.
That's true to a certain degree. I was also told the lower the angle (looking up) was more dramatic, then looking straight on to the subject in the photograph and/or 3D render.