Just to clarify the bending, it's not that I am looking for contortionist like bends. I was referring more to the awful creases and bulges that occur at the knees and elbows with a "normal" bend. Weight mapping took some of it away, but not all of it. Dawn bends really nice. Pauline and Pauline 2 bend really nice. Miki 4 has issues with her elbows, as do a plethora of other figures. It was one of those things that everyone tried to fix with V4. We didn't want her to be able to plant a kiss on her own butt, we only wanted her to look normal when she scratched her nose...Any of the figures, including V4, bend better than I do, and better than I ever have, even when I was young and taking dance. Which is why I always have been so puzzled about that particular criticism of her (or any other figure). It always seemed rather unrealistic to expect a normal sized figure to move like a circus contortionist. Every contortionist I've ever seen (live or on film) tend to be very thin to the point of emaciation, which is part of how they tie themselves up in knots. I have yet to see any human figure come default with a contortionist's build. (Granted, I haven't seen all the figures out there, but still, among th0se that I have.)
People that read your reply to my questions might have no idea just how clear you made things. Thanks for the straight answers and some clarity. It seems we are suddenly faced with a plethora of new figures to test and see who survives.Yes.
Yes.
No. Maybe in the future.
No. Sasha is one more approach to weightmap V4. Different author.
I was referring more to the awful creases and bulges that occur at the knees and elbows with a "normal" bend.
I guess you will never be breaking up a dog fight like that. Better to have used ice water I think!I haven't done much work today at all. Early this morning I had to break up a dog fight and my hand got bitten in the process. The bone in my hand at the ring finger is broken and quite painful. Not to mention my hand is a very pretty shade of blue.
But I did run another test for Andy this morning. Render here:
View attachment 34414
Definitely the wise approach.
Even dynamic clothing presents a problem on Project E, however. Those body handles (there are 60+ body handles) interfere with a cloth sim unless you specifically exclude them from the sim. And, since the handles are not named uniquely, I don't know how the casual user will know what is a body handle and what is a body actor.
Hiding the handles is not sufficient for a sim - they must be excluded or the sim hangs on those handles. A long sleeved dress, for instance hangs up on the ulna handle causing the forearm of the sleeve to stand straight up.
Honestly, I find that Project E is unnecessarily complicated and very difficult to use - too much so for the everyday Poser user.
I guess you will never be breaking up a dog fight like that. Better to have used ice water I think!
Nice image BTW
Free? My favorite price. Where is it?
HiLOL, no, if I see a dog in trouble, I'm going to step in. I hate to see animals hurt by another animal or a human.
The demo of Project E is free. I would suggest you download it and come to your own conclusions, rather than rely on my personal feelings alone. You may think otherwise.
Love these shoes and how they are fitted to the feet. I rarely find shoes created so realistically "JUST THE RIGHT FIT" for V4.
Yeah I do too hate seeing that buuuuut..........NO WAY I am sticking my hands in that! LOLLOL, no, if I see a dog in trouble, I'm going to step in. I hate to see animals hurt by another animal or a human.
The demo of Project E is free. I would suggest you download it and come to your own conclusions, rather than rely on my personal feelings alone. You may think otherwise.