seachnasaigh
Energetic
Thank you, @Miss B
That pair of twin mallorn trees is the same geometry as the last version, except for the omission of the emitter props (no longer needed). But the materials are updated, particularly anything glass, metal, or glowy. Even in that night shot, the copper of the stair/pergola framing sparkles, much better than the Firefly materials. The lamps now cast their own light, without need of an unseen emitter. The big twisty mulberry tree looks the same, but almost every element is new geometry. Every assembly has to spatially zeroed (placed at X=0, Z=0, Yrotation=0), saved as a prop set, then I have to strip the geometry from the PP2 so that if you use more than one in a scene, only one geometry is loaded into memory. It all takes time. The stripped geometry method also allows someone else to offer a re-textured version as a PP2 without redistributing my geometry.
Yes, it's big. Forty eight DAZ Millennium Environments lined up would not reach across it. Room to run a horse or fly a dragon! For these test shots, I'm using the P11 construct ground/skydome (scaled up 1,100%, but Lothlorien will have its own skydome because it gives the illusion of extending the terrain even further.
Thoughts on Wonder Woman's Amazonium metal: It could be like coltan, a reference to an alloy (coltan = Columbium/Tantalum, Columbium has since been renamed Niobium). Or, it might be an isotope of some elemental metal, as Deuterium and Tritium are both isotopes of Hydrogen. I have holographic gunsights powered by Tritium (it's radioactive - an alpha emitter) - no batteries to go dead!
Thanks, cousin. The geeks are working on micro-poly displacement for Cycles, and I hope Superfly will then add it. The terrain needs micro-poly displacement to get the grass, clover, and flowers to "pop". But yeah, the tile scrambling method does maintain good detail even when covering a massive area.Simply amazing work, cousin. I love the level of detail you are getting in there. Makes me want to go hunt for a 4 leaf clover.
I've got a lot of work done on the water, but still much remains to be done. The rippling splash pools at the base of each waterfall will need new tricks, since I won't have micro-poly displacement available. These are Superfly test renders, with the lighting supplied by the lamps, the skydome, and a 15% strength infinite light.I was just going to ask about the waterfall when I realized that the entire thing is just so big!!! Excellent lawn work but the sky looks as if it's ready to cry. Are you using Poser 11 lighting?
That pair of twin mallorn trees is the same geometry as the last version, except for the omission of the emitter props (no longer needed). But the materials are updated, particularly anything glass, metal, or glowy. Even in that night shot, the copper of the stair/pergola framing sparkles, much better than the Firefly materials. The lamps now cast their own light, without need of an unseen emitter. The big twisty mulberry tree looks the same, but almost every element is new geometry. Every assembly has to spatially zeroed (placed at X=0, Z=0, Yrotation=0), saved as a prop set, then I have to strip the geometry from the PP2 so that if you use more than one in a scene, only one geometry is loaded into memory. It all takes time. The stripped geometry method also allows someone else to offer a re-textured version as a PP2 without redistributing my geometry.
Yes, it's big. Forty eight DAZ Millennium Environments lined up would not reach across it. Room to run a horse or fly a dragon! For these test shots, I'm using the P11 construct ground/skydome (scaled up 1,100%, but Lothlorien will have its own skydome because it gives the illusion of extending the terrain even further.
Thoughts on Wonder Woman's Amazonium metal: It could be like coltan, a reference to an alloy (coltan = Columbium/Tantalum, Columbium has since been renamed Niobium). Or, it might be an isotope of some elemental metal, as Deuterium and Tritium are both isotopes of Hydrogen. I have holographic gunsights powered by Tritium (it's radioactive - an alpha emitter) - no batteries to go dead!