WIP HiveWire Wolf Has Begun!

Discussion in 'Show Me The Honey' started by Chris, Jul 29, 2016.

  1. Eota

    Eota Inspired

    I know I haven't posted much, but I had to drop in to say how gorgeous your work on this wolf (and, really, all your animals) is! I agree that the AM Wolf 2.0 is the best one out there for us at the moment, and a spectacular model in its own right, but while the general look and especially the fur are incredibly impressive, the rigging is a bit limited and the morphs don't allow for much customization (outside of exporting to a sculpting program), which is one of the things I have the most fun with about 3D models. I think Chris has shown that he has effective, attractive workarounds for fur and hair effects, and certainly you can add your own fiber hair with Poser or LAMH, but no commercial artist I've ever seen has as much loving attention to detail and motion in animal models as Chris has shown us, and of course he has amazing artists working with him to make the final result even more spectacular. That said, I still love Wolf 2.0! The effect of the strands of hair is pretty hard to beat, and always look amazing in final renders on all of AM's animals. :) (I also love the wolf with the lion mane- very dramatic and majestic!)
     
  2. scatha

    scatha Adventurous

    dynamic fur would make it poser-only, unusable for DS-users like myself. LAMH could be used for DS.
     
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  3. scatha

    scatha Adventurous

    Eota, Alessandro is one of the few that does, other then Chris.
     
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  4. carmen indorato

    carmen indorato Ambitious

    Yeah if you have any brain matter in your brain pan....which anyone in the community has followed any of my posts over the years....I DO NOT....Just Dust and the older I have gotten the dustier it seems to be in there to the point that when i suppress a sneeze I blow it out of my ears! :)
    So it has to be mindlessly S.I.M.P.L.E. for dead heads like me which automatically leaves a lot of advanced art creation out of my sphere. Sucks not being able to grasp/learn the more subtle uses like hair and cloth room and morph tools after having used Poser since V. 4.
    Puts me in a very uncomfortable position of begging for this and that or just waiting around hoping the dust of desire is breathed in by some creative sort enough to get them to finally create content I covet! :(
     
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  5. Alisa

    Alisa Peacekeeper & HW3D QAV Queen Bee Staff Member QAV-BEE

    Oh, Carmen - I wasn't suggesting that the users should create Poser dynamic hair, but that hopefully a CA like Tiny (or Tiny herself :)) will create Poser fur for various HW products for the Poser users and someone will create DS hair like LAMH for the DS users.
     
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  6. Sunfire

    Sunfire One Busy Little Bee QAV-BEE Contributing Artist

    The dynamic fur that Tiny has done for the gorilla and the older millennium cat is real easy to use. Just like Alessandro's fur for the LAMH plug in that he does for animals.
     
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  7. Alisa

    Alisa Peacekeeper & HW3D QAV Queen Bee Staff Member QAV-BEE

    Yep, it is indeed!
     
  8. JOdel

    JOdel Extraordinary HW Honey Bear

    For DS users, there is a free LAMH player. With that, all you need to do is fire it up and apply a preset to the selected model. You can adjust the thickness of the fur (or maybe I mean density) and maybe some other tweaks, but basically that's it. It's pulls up the colors from the original texture map. Generally it's a good idea to pose the model first, because posing it with the fur applied isn't a great idea.
    ETA: IF, that is, the plugin decides to cooperate. That's kind of a lottery.
     
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  9. scatha

    scatha Adventurous

    posing with the fur crashes DS... pose first add LAMH hair later...
     
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  10. RAMWolff

    RAMWolff Wolff Playing with Beez! Contributing Artist

    Unfortunately he and Ken are working away at their own critter creations. I think Chris already reached out to Alex but yea.... I'm still waiting with baited breath for LAMH 2 as it will have native iRay code. The work around is not really user friendly as the exported hair as an obj is really system intensive.
     
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  11. scatha

    scatha Adventurous

    Aye, agreed.
     
  12. Rae134

    Rae134 Distinguished CV-BEE Contributing Artist

    Hey RAM, I read on Facebook that Nvidia are currently working on iray hair something or other (sorry, can't remember what its called) and when that is done Alessandro will get to LAMH 2.
     
  13. scatha

    scatha Adventurous

    correct rae, that update is needed for lamh 2.
     
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  14. carmen indorato

    carmen indorato Ambitious

    Understood dear but from what little I have looked into the hair room there are a few steps that have to be executed for it to work properly and that is where I fail. Names, Dates, Numbers and sequences are my bane dear and have always been which makes tackling learning curves for....well...ANYTHING!.....difficult for me. So if the hair whatever way it is created does not apply with one click I will not be able to work it too well...no matter how much i want to. Also doesn't dynamic hair greatly increase render times and taxes systems to render?
     
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  15. Sunfire

    Sunfire One Busy Little Bee QAV-BEE Contributing Artist

    Oh no Carmen. Tiny is so good about it, once you pose the gorilla, for instance, you don't even have to go into the hair room! Just go up to the menu at the top and then recalculate dynamics. You don't have to mess with or change a single thing. Tiny even tells you where to go in the readme. No names, dates, numbers, or sequences. In fact you don't even have to recalculate the dynamics at all if you want your gorilla to look all ruffled.
     
  16. Alisa

    Alisa Peacekeeper & HW3D QAV Queen Bee Staff Member QAV-BEE

    Yep :) Easy peazy...
     
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  17. carmen indorato

    carmen indorato Ambitious

    Oh!? Really!?
    OK I gotta rethink this whole affair.
    THANK YOU for the info!
     
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  18. Sunfire

    Sunfire One Busy Little Bee QAV-BEE Contributing Artist

    You're welcome.
     
  19. RAMWolff

    RAMWolff Wolff Playing with Beez! Contributing Artist

    Good to know about the NVIDIA update. Fingers crossed it won't be another year! lol
     
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  20. carmen indorato

    carmen indorato Ambitious

    HI
    I am getting a bit frustrated...well more than a little...so mch so my head feels like its ready to exploded.
    Been doing a silly search for the Hivewire dog WIP thread and can NOT find it anywhere. I always click on the Notify Me by email in the threads that interest me so I can come back to them but the bot here never seems to do that.
    I wanted to ask if there is currently A Yorkshire terrier morph(or similar lap doggie) for the MilDog or if there can be one for the Hivewire dog in the near future.
    I have been wanting to do a series of images based on Wizard of OZ and been collecting characters, morphs textures and accessories for quite a while so that when I got everything together I can get started and it seems the only thing on my carefully wrought list is the darn dog TODO.
    I guess I could use some other breed for Lap dog but for some reason it rubs me the wrong way doing so. A long time ago there was a similar morph at Renderosity for the MilDog which had morphs for the upstanding fur I would have needed to texture for but I never got it because...of course...I don't know how to UV map and texture! :( SO of course, I passed it up. Though I still don't know how I was thinking of just texturing it with some any texture and "Brushing" it out like Lynn suggests (thank you dear!). But of course it is no longer there. go figure! Soooooo.....I am without a doggie for Dorathy and the project is still on hold.
     
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