carmen indorato
Extraordinary
I worry how many people don't realise that what they are looking at is wrong (or, at least, a long way from perfect), Lyne, having been surrounded by low-poly gaming models and inaccurate imagery, and at things created as a derivative of something which is already inaccurate or overly simplified. (Not to criticize the games modellers, people have done some incredible low-poly models, but they are amazing in context, not when placed next to high-detail equivalents). Many, many people have no appreciation of anatomy, knowledge which seems to me to be essential for good rigging. Many people create things without ever having had hands-on experience of them (although some at least make great efforts to get as much quality reference material as possible and are unable to access the real thing even if they want to). But then, that's not a new phenomenon. Ever taken a look at a medieval bestiary? Ever tried to imagine what a 3D model elephant would be like if it was based purely off medieval images of elephants?
As things change they don't also change to the better. It is only a sense of priorities that make people make the decisions they make. Example you all I am sure take photos with your phones. I don't I don't have smart phones and don't want them. I was a photographer and loved detailed photos shot with great optics with cameras on tripods or monopods. I I would never have done it with smart phones and don't. But most people just want an image despite being able to appreciate at some level the quality of a hi res photo print, they don't deem to csre the incredibly fuzzy wasted effort seen in smaller lower res systems.
Just saying a matter of priorities!