It's not the "grid image" that is the issue or concern. I'm only showing the grid image on the model to show where stretching occurs on the model so that I can try my best to minimize the UV stretching across the entire model. I can show this leopard with a smaller grid on him and then you might say "yes this is better, the grid is now smaller on the ears, so I must have more detailing available to me now".
This whole UV process is a bit of a compromise. I'm concerned about minimizing the stretching, and so I try my best to relax the UVs and try to normalize the flow and layout. I'm also trying to minimize the seams that would have to be painted over. I also want to maximize the UV space by filling in the UV area as much as possible. Of course if I have to put things on different layers I can do that. The horse UVs are all on one layer for the animal portion at least. Then I have the eyes on a separate layer that certainly doesn't have to be a 6000 x 6000 map like the body. The mane is on another layer, and I think I put the fetlocks and tail on another layer.
For this Kitty I'm going to have 2 layers. One for the animal, with teeth, whiskers, tongue, claws included, which will be 6K x 6K. And the eyes will be on a separate layer and will be a smaller file size then 6K x 6K.
Having said this, I'm happy to make the footprint on the ears and paws larger, BUT if I do this you will certainly have a higher detailed area for the ears and paws that will not match the detail of the body, and that could offer yet another challenge to match one to the other in addition to the seam work.
Sparky alluded that the Mule deer morph from the Horse shows the inner ear with lesser detail on the map. True, this will happen by nature of the morphing process on more extreme morphs. Obviously its a marriage and compromise on the mesh density also. But also know that the inner ear on Harry's UVs are separate and that map can be made larger without having to redo the UV layout.
Laurie and I have discussed this a bit in email, and for now she'd like to see the ears on a larger footprint and try the paws as they are, so we'll do that and go from there. I personally think they should be similar is size to the rest of the animal so the detailing will match better.
Whatever the case, we'll end up with a great set up in my view. One that hopefully with be acceptable to Sparky and Lyne and anyone else that might have interest in creating morphs and maps for Kitty.