So I understand the basics of magnets, and I've found a lot of tutorials that go over these basics, but now I'm having trouble putting all the stuff in my brain together to make them useful. Here's what I'm doing (or trying to do): I have these leggings I've made, which are fully rigged, but they don't have any real movement, which I'd like to add. Everytime I tried to add extra bones for the rigging, it just messed up the existing rig, and caused the entire mesh to 'jump' out of place when I'd conform it. So I thought I'd make some morphs for movement instead. You can see here I've made one such morph using a magnet. Now, I know I can save the new shape as an .obj and import it back in as a mesh, I've done that before, but I'm wondering if that's needed, because it almost seems like the magnet created a morph on it's own. Here's the bigger question though. Let's say I have the morph saved. Now I want to 'flip' the magnet, to make a similar morph for the other leg. Is there an easy way to do that? Also if anyone knows of a tutorial that covers things like this I'd love to know. Most of what I found just covers creating a magnet, and doesn't go beyond that.