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Earl's WIPs

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I often find texturing the hardest part of all. Certainly the most time consuming.
 

eclark1894

Renowned
I keep wondering if I'm cheating here. On one hand the set is rather large. I don't want Poser to choke on it. On the other hand, I feel like I'm not giving people the models and detail they really want. I readily admit, stocking the store is an optical illusion.
 

DanaTA

Extraordinary
I keep wondering if I'm cheating here. On one hand the set is rather large. I don't want Poser to choke on it. On the other hand, I feel like I'm not giving people the models and detail they really want. I readily admit, stocking the store is an optical illusion.
Just leave most of the shelves empty. It would be rather accurate these days! :rolleyes:;)
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Or, he could do two versions. One fully stocked, and one since the pandemic hit.
 

HaiGan

Busy Bee
Contributing Artist
Maybe have one individual item of each as a seperate prop so figures can be posed taking an item off the shelf?
 

eclark1894

Renowned
That I plan to do. If you look at one of the images I posted, you will see Dusk at the checkout counter with some props I already made. I do have others.
 

eclark1894

Renowned
Whew! Okay finished stocking the cereal aisle in the supermarket for now. Made a few texture improvements like color of the shelf and floor. And giving the shelves a bit of a metallic sheen. I think I actually need to shrink the height of the shelves a bit and reduce the cube size of the boxes a bit more. These things appear to be dwarfing Dusk.

1585387437566.png
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Oh, you made different sized boxes. That's good as then they'll look like there's some variety.

As far as the floor goes, I'd make it all one color, especially if you keep the metallic sheen on the shelves.

As far as dwarfing Dusk, have you been to a supermarket lately? They are always at least two rows taller than the average height person. I'm always looking for someone to get something for me on the top shelf, which is often where what I want resides, so to speak.
 

eclark1894

Renowned
Oh, you made different sized boxes. That's good as then they'll look like there's some variety.

As far as the floor goes, I'd make it all one color, especially if you keep the metallic sheen on the shelves.

As far as dwarfing Dusk, have you been to a supermarket lately? They are always at least two rows taller than the average height person. I'm always looking for someone to get something for me on the top shelf, which is often where what I want resides, so to speak.
Yeah, but someone has to be able to reach up and get it. I do that for women and people in wheelchairs all the time. Dusk is taller than me though. So's Dawn for that matter. :sneaky:

I think I need to shrink the boxes down a little more, though. Compared to the ones at the checkout, those are huge!
 

eclark1894

Renowned
The boxes were easy to do and save polys on. There were just eight polys in a cube. I might even go back and re-texture them by having several boxes be part of one cube. Ultimately,I'm trying to keep the poly count as low as I can. This is already going to be a problem overall, but one exacerbated by bottles and cans.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I think I need to shrink the boxes down a little more, though. Compared to the ones at the checkout, those are huge!
Yes, it's hard to tell just looking at this one image whether they're the same size as the one at the checkout counter.

Keeping the poly count down as low as possible is always good. After all, these are for distance viewing, so not being high poly count is not a fault.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
By itself, not necessarily. It's the reflection of it on the bottom of the shelves. Maybe try either reducing the metallic settings of the shelves or, removing it.
 
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