Discussion in 'Show Me The Honey' started by Chris, Jan 7, 2016.
Pity Bones is in the final season. This would be perfect for all those scenes involving skeletons.
I agree, as most procedural shows deal with live (or dead) bodies, but you rarely see a skeleton, or even parts thereof.
More progress today. I have the Fibula roughed in pretty well at this point.
Except on Bones, where you see skeletons every episode, though most often cleaned and spread out on a table.
Good thing since the show is named Bones :wink:
At least he only has to make one hand and one foot and then mirror them!
I thought it was because it was her nickname.
I also saw an episode like that on NCIS, where they found the remains of several people in one mausoleum drawer. They had to clean them, and then spread them out on separate tables, in order to figure out just how many bodies they had found.
I m not a modeler Chris but I am curious how do you keep the detail and still keep the mesh size manageable in Poser?
Jeese Chris! this is beautiful. You are doing such a detail realistic job on this set you should consider making this sort of thing for pay with outlets for bimedical and animal sciences. I am sure models like this would be in high demand there.
It's educational just to look at this thread. ^___^
so the knee bone hasn't been made yet? @Chris - realized that for ME the skeleton bones would help me post-work correct areas like when the texture stretches over BENT KNEES in render, so I can see where to paint/shape the knee in different positions... when you finish the Dusk one, would it work with Dawn for knees?
Still need to model Patella, that is correct. Will need to fit it to Dawn after.
Just trying to add in detail but not go overboard with the resolution. It is definitely a balance.
Wanting, and yearning really, to get back to finishing this skeleton up. So, I'm hoping to squeeze in some time between the cracks.
Here are a few renders I was playing with last night.
Chris, just wondering.... is this skeleton fully intact? OR are the bones separate and you can put them together? That would make a great game or educational learning aid. Kind of like the Operation Game.
The bones are probably all together if you want them to be rigged into a posable figure, BUT you can always get then split into individual bones in a 3D modeling application of your choice.
If you are a patient sort you can separate them yourself can't you by exporting separate bones out as .obj files and reassemble as needed or use the individual parts as needed.
Well, judging solely by what I see in the WIP images Chris has posted, I believe the rib cage, at least, is one solid object. But if I have to start breaking the skeleton apart, I'd be changing the fundamental structure of the whole thing from how Chris has made it.
Well what I have done on an as needed basis is not break the chest cavity parts up or the individual foot and hand bones etc but arms and legs and skull (even removing the lower jaw and teeth for just the skull because low res versions would jut not work for my needs) and once i did the spinal column for an image. I don't need to re-create moving figure but just stand alone parts of the figure to fill a scene. That was grueling but as I have said not knowing how to create my own stuff or learning inabilities to try and make adjustments to existing meshes in advanced 3d apps, this method has afforded me a semblance of getting what I might need.
If they were available in system I would use those items I could but not a lot of this kind of mesh is available.
Looking forward to seeing your progress on this Chris. Since I am currently wrestling with some back issues this has caught my intrest!
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