Pity Bones is in the final season. This would be perfect for all those scenes involving skeletons.
I agree, as most procedural shows deal with live (or dead) bodies, but you rarely see a skeleton, or even parts thereof.
Getting closer to having to create all those itty bitty bones for the feet and hands.
I thought it was because it was her nickname.Except on Bones, where you see skeletons every episode, though most often cleaned and spread out on a table.
Good thing since the show is named Bones :wink:
Jeese Chris! this is beautiful. You are doing such a detail realistic job on this set you should consider making this sort of thing for pay with outlets for bimedical and animal sciences. I am sure models like this would be in high demand there.And here is the finished Tibia. Now onto the Fibula, and then the Patella.
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so the knee bone hasn't been made yet? @Chris - realized that for ME the skeleton bones would help me post-work correct areas like when the texture stretches over BENT KNEES in render, so I can see where to paint/shape the knee in different positions... when you finish the Dusk one, would it work with Dawn for knees?
I m not a modeler Chris but I am curious how do you keep the detail and still keep the mesh size manageable in Poser?
Chris, just wondering.... is this skeleton fully intact? OR are the bones separate and you can put them together? That would make a great game or educational learning aid. Kind of like the Operation Game.
Well what I have done on an as needed basis is not break the chest cavity parts up or the individual foot and hand bones etc but arms and legs and skull (even removing the lower jaw and teeth for just the skull because low res versions would jut not work for my needs) and once i did the spinal column for an image. I don't need to re-create moving figure but just stand alone parts of the figure to fill a scene. That was grueling but as I have said not knowing how to create my own stuff or learning inabilities to try and make adjustments to existing meshes in advanced 3d apps, this method has afforded me a semblance of getting what I might need.Well, judging solely by what I see in the WIP images Chris has posted, I believe the rib cage, at least, is one solid object. But if I have to start breaking the skeleton apart, I'd be changing the fundamental structure of the whole thing from how Chris has made it.