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RELEASED Dog Bandana

Ken1171

Wise
Contributing Artist
Make your doggy cuter! ^___^

I am at finishing touches with the upcoming conformed Dog Bandana for the HW Big Dog. It's already in internal beta-testing, and should soon go to the store QAV.

Promo_01_600x800.jpg


Besides the bandana, I provide 7 material presets for different colors, and a template so you can make your own textures.

There are 2 features that make it unique:

1. It was designed to be easily turned into dynamic if you so desire. All the dynamic groups have already been created and stored into the OBJ and CR2, so it becomes pretty straight forwards to run as dynamic. Just select "neck2", clothify it, choose what to collide with and run the simulation - while still conformed!

2. All the material presets allow you to change the colors to whatever you like with a mouse click. :)
 

Karth

Eager
Contributing Artist
Very nice and realistic :)
Wondering if you have had Problems with the scaling too.
I find no solution
 

Ken1171

Wise
Contributing Artist
Very nice and realistic :)
Wondering if you have had Problems with the scaling too.
I find no solution

Thanks! I have modeled it before the scaling change, so I didn't have any problem. The way to handle this is:

1) Scale the dog back to 100%
2) Your geometry should be scaled to match the dog at 100$ scale
3) Then do the rigging as usual.

Once conformed, your geometry will automatically match the dog, no matter the scale.
 

Karth

Eager
Contributing Artist
I modelled on the 100 percent mesh. I did the same as you.
It is conforming, but the scaling is only working in Body part and so it does not has any effect on clothing.
I have to set the scaling in the other parts on my own to fix that.
Can´t upload because of this issue.
 

Ken1171

Wise
Contributing Artist
We can discuss this on a private thread, so we don't detract from the subject here. :)
 
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