Zbrushing through the topology
And that is very good , having stylized just one body type do not helping with creating unique morphs , there are also lots of other creatures and humanoids to be build up on the base . Flatter androgynous type base is the way to go , that was also the reason Chris smoothed out Dawn2 base for the same reason and created plenty of great morphs to bust the body to the specific body types . This way in place of one over stylized figure, you can create many unique types .The main changes that I took. It's back to a unified figure for male and female.
You remember in my thread how many unique characters I morphed from it .. very versatile mesh base and topology .
Time to move forward and leave sentiments behind , new Dawn2 is a base figure and not a one ride pony character anymore after all . The canvas for your creations. And it going to be great and very versatile .
For the same reason it would be expected from the CA and Vendors to create own unique characters based on it , wardrobe that works with all the base morphs and not just simple stuff for main base only as I mentioned before the base is simplified for a reason and not playing a role of main character as it was in the past but a foundation for it , if you know what I mean .