Ahhh, so not necessarily something an end user would be dealing with?I was replying to Mec4D's comment about adjusting the rigging to the new shape. Works well on the original Dawn, and should work even better on the new one.
Ahhh, so not necessarily something an end user would be dealing with?I was replying to Mec4D's comment about adjusting the rigging to the new shape. Works well on the original Dawn, and should work even better on the new one.
Ahhh, so not necessarily something an end user would be dealing with?
Also, it depends on what the outfit is. (loose, tight, sleeveless, legless, skirt, gloves, shoes...)Only if the outfit doesn't already support the body shape in Poser. In DS it happens automatically, but how well it fits a new shape depends on many things, like how different the shape is, and how well it was made. In the past, SMS had [inexplicably] decided to remove this feature from the standard Poser version, but Rendo promptly rectified this mistake, not only adding this feature back, but also eliminating the "Pro" and "Game Dev" versions from Poser, so everybody gets all features.
Also, it depends on what the outfit is. (loose, tight, sleeveless, legless, skirt, gloves, shoes...)
I've found the "fit room" works best if I do a rough sculpt first. Obviously, automation has to make assumptions about things that are maybe incorrect for what's going on. You can get a lot of mileage from magnets and the morph brush. And then a touch of the brush after.
The biggest hassle is when the figure contains actors not in the clothing (waist, etc.). Auto group is the only thing, short of using the group editing tool (which is not Poser's best implemented tool)
Or when the clothing contains extra bones. Sometimes the extra handle for skirts or hair or ties, belts.
I wish there was a way to make poser do a kind of "merge replace". That is, replace the same named bones and transfer the extra bones, adjusting those extra bones so as makes sense in relation to the new "same named" bones.
Can the old rig, be read? There would be the bones and weight maps. Surely there's some way to map that onto a new skeleton? So long as we know what heuristics are involved, and there's some order to their application, then it can be automated.Totally true!
Agreed. I use a mix of the Morph Tool and Magnets to put things into place and shape before delving into the Fitting Room. I never allow it to shrink-wrap anything, because that's what it will do.
Auto-group should NEVER-EVER be used, at least until the upcoming unimesh Poser comes out. If you do, you will destroy the mesh integrity, so grouping elsewhere is the only option. I recommend MarkDCs Auto-Group Editor, which is standalone, so it doesn't depend on Poser versions to work. When unimesh Poser comes out, none of this will matter anymore, but until then, no Auto-Group in Poser should never happen.
Those bones have to be created in Poser using the Setup Room. Unless we have body handles on the mesh, the Fitting Room won't make them for us.
Ghost bones need to be created manually. I think there is no way around that. There is no way to tell Poser what a ghost bone is supposed to do, or where it should be placed. It only makes sense to us.
Can the old rig, be read? There would be the bones and weight maps. Surely there's some way to map that onto a new skeleton? So long as we know what heuristics are involved, and there's some order to their application, then it can be automated.
I like making expressions that way. I do a master for one side, then mirror that master to the other side, then combine the two in another master. makes asymmetric expressions easier.
This perked my interest. Are you doing mirror bit in Poser? If so how does one mirror a morph to the other side (unless your speaking about the powerful Morph Brush tool set that I use all the time)
I MUST remember to use the Auto Group Editor from now on but I'm always forgetting to do that! My fault but a reminder NOT to let Poser do it because it screws it all up.
This perked my interest. Are you doing mirror bit in Poser? If so how does one mirror a morph to the other side (unless your speaking about the powerful Morph Brush tool set that I use all the time)
So, way less JCMs? That would be awesome. JCMs make me cry, when making stuff o.o
unimesh Poser ? what is that?I am hoping Dawn 2 will be out along with unimesh Poser, and who knows, maybe even the CyclesX integration? There are some exciting things coming up ahead, and it has been a while I wasn't expecting anything. These are exciting times again! ^___^
unimesh Poser ? what is that?