No, it's not.Is MEC4D's absence slowing down Dawn 2.0's progress?
No, it's not.Is MEC4D's absence slowing down Dawn 2.0's progress?
I flipped through several pages of the post, going back, but I'm afraid I missed some clarification on which version of Poser, Dawn 2 will work.
Well, *I* call it a briefcase. Back in the day, it was called a suitcase. And in the older days, it was called a steamer trunk. In Sydney, it's called a 1 bedroom flat, and goes for $2.3M if it's within 5km of the CBD.Only one briefcase? Have you not seen how many products will be releasing with Dawn 2?
Doees anyone know if Dawn or Dawn 2 has a morph to make her blink?
I'm still not sure how the bones will work. It'd be nice if someone *wink wink* released a video showing off Dawn 2.
Well, to be fair, everything is morphs in that it's some UI control that's interpreted by the software to apply mathematical transforms to vertices. Morphs are weighted vectors applied to a vertex. Bone are also weights but include 3 rotations, along with bulges (weighted vectors tangent to the each axis). Much more complex vector movement. No?The way it works in Dawn 2 eye closing is simple: if you know how to bend an arm with a bend dial, you will know how to close her eyes with a dial as well. From the user's perspective, there is no difference if the dial drives a morph or a bone, for the final effect is the same. HOWEVER, you know those facial morphs that change the shape far enough so the eye blink dial won't completely close the eyes afterwards? This is when bones can easily correct this without the need for correction morphs (unless the eye shape has changed as well). For most cases, this will save some work when dealing with face morphs where the eyes don't close completely, because the eye closing control is not a morph, and therefore is not affected by them.
Hope this answers your question.