the new shapes will be hungry for some new clothing and shoes , I guess I will have to share with you my new shapes to do that as you are on our team anyway. The space suit would looks great on Lidia .. hint hint lolI hope I can afford all the wonderful contents Cath is making for Dawn2! LOL
the new shapes will be hungry for some new clothing and shoes , I guess I will have to share with you my new shapes to do that as you are on our team anyway. The space suit would looks great on Lidia .. hint hint lol
I think this one ..You mean the CKV-01 sci-fi outfit Volpe and I have created for DawnSE?
I hope I can afford her and Dusk 2 when they finally come out in the store.
Great job Paul ! can't wait to test it out on my new shapes and see how well it worksHere is an update on the face rig. Just a few more bones and weights to go before I wrap it up.
That why you have a facial rigging to set up the wink you want .. just move the parameters to do it, think here about the bones as an Individual musclesWhat about the wink of an eye? Every time I see a render where someone says the person is winking, it looks like a dead closed eye, or sleeping closed eye. When we wink, it involved the cheek and corner of the mouth to some degree. Without those things included, it just looks creepy rather than like a mischievous wink. Is this something that can be done?
Dana
Not only that, also lips etc.. base facial morphs always requires morph correction with new face shapes it is so much work when you want to go out the box with your character, this will solve the issues and save huge on the time . So happy about it !I am more thinking on the benefits of eyelid bones when making character face morphs, which always require eye closing morph corrections.
Hi Rich , not Paul here but I was doing it 1000 times.....the facial hair need to be rigged to the new facial bones to move around but the hair can lose it shape and get messy, that why you need to rig stubble only as I made it with unshaven to make it works. On top you need to provide clone of each facial morph for the facial hair as some people may use facial morphs provided by Chris for the base , it is a lot of work in Poser , but DS can generate the morphs automatically while rigging .Hey Paul. GREAT work man. WOW.
Question and I've asked this before but sometimes priorities change so hoping this one is still going to happen. When you get to the Dusk rig will these bones now allow for facial hair and brows to conform and move along with these new bones without having to jump through hoops to get expressions to work with facial hair or facial conformers?
Thanks so much Paul!
If you want that people use the facial expressions morphs that Chris made with your beard then you have to do the same as for old Dusk , if you do just for the facial rigging then not.Oh, I know about rigging the facial hair but in the old Dusk you had to also transfer and test EVERY SINGLE expression, mouth and well everything having to do wit the face. When Genesis finally released it's facial chip version and I created a conformer beard I didn't have to add anything else, it just worked as expected. Same with L'Homme so hopefully this will work similarly with Dusk 2.0
If you have a custom shape character the base expressions usually not working correctly and need to be replaced anyway. But that not bad thing because you can make custom morph expression that face Rigging can't recreate. Like dimples while smilingPersonally, I rather have expression morphs AND the face rig to use together than just one OR the other.