And one more... lightened the bump strength on his arms and removed the normal map for the up-close "Lo" bump setting. I think this is much better; still have the detail, but no longer looks like sandpaper. Still needs to be adjusted a little lower, though... but improving.
I'll adjust the torso and leg bumps for the high-resolution render sizes tomorrow. I'm getting tired on this end and I have figured out by now that when I start having to double check "did I change this value/that color/that map" type of stuff, it's time to put it down for the night.
That's what I love about this morph Seliah...in regard to the maps I assume your talking about the colour around the knuckle areas? If you hadn't have mentioned the hands I wouldn't have realised it was from that set.
Yes, Ma'am. The knuckles, and the color differences between the top of the feet and the soles. Those areas, some of the African still bleeds through a little bit. I was not able to fade them out without losing detail that I didn't want to lose, and Nataani decided that he liked it well enough as it was, so I moved forward with texturing him.
But yes, I actually built him off of Tosca's African resource MR for Dusk from our store here. I just needed a good middle point between the original MR skin that came with Dusk, and the African skin... and I had better luck reaching that middle point from the African resource than I did reaching it from the original resource skin, so I just rolled with it.
Mostly, it's not noticeable in standard view renders, but I at least see it plainly when looking at his hands or feet in very close-up like these test renders. I just thought it was a little amusing that just a tiny bit of the African still bleeds through on those two areas, whereas the rest of the skin shows almost no sign of it.