The pokethrus in Poser are most likely coming from the CR2 exported from DS. I have done that several times in my previous products, believing it would save me time on the Poser version. There are a number of issues that can happen when exporting CR2s from DS, and some of them, like the pokethrus, are related to differences on how DS handles conforming items, which are definitely different from how Poser does it. It's pretty much a hit or miss. It's great when it works, but if it doesn't, it's best to start from scratch in Poser than trying to fix a broken CR2. A good example is Sanbie's "Legend of Tarzan" outfit for Dusk, where exporting the CR2 from DS went really bad - impossible to rig. She sent it to me, and my simple solution was to start from scratch, and only then things went back to normal. So if you export a CR2 from DS to Poser and things look bad, just import the OBJs and do the job in Poser. This CR2 exporter plugin was created long ago, and it has issues. It's great when it works, but if it doesn't....
Oh, I didn't know we could use Puppeteer to store cameras - I thought it was only for poses. Thanks for the info!
First I exported it with CR2 export and in Poser it exploded.
So I imported the obj and used the DawnDevrig in the Setup room. It worked fine in T pose, but when I apply a pose, a few poke throughs always appear.
I bought a tutorial from DarkEdgeDesign at RDNA, about conforming clothing in Poser and I'm trying to make a Blank CR2 for Dawn, and hoping it works.
Puppeteer stores anything in the Scene tab.