So I decided to go ahead and fully develop this set, especially since I've managed to get a good starting point for all parts of it. Still need to clean up the geometry, like the random missing polygon in the middle of the hat/headband.
There's also an odd thing with the sleeves when the image isn't rendered:
I think this has to do with some thickness I tried to add to the cuffs.
The pants and dress will be dynamic, the shoes conforming (because I just don't see dynamic shoes ending well.) The headband just a prop with some morph fits.
I haven't decided how many textures I'll do, but that's going to be a lot of the work at this point.
And then I'm going to make a similar outfit for Dawn, because that one I need for my another project, this one is just because of the cute.
Draft1
First render of the full outfit, although lots of refinement needed.
There's also an odd thing with the sleeves when the image isn't rendered:
I think this has to do with some thickness I tried to add to the cuffs.
The pants and dress will be dynamic, the shoes conforming (because I just don't see dynamic shoes ending well.) The headband just a prop with some morph fits.
I haven't decided how many textures I'll do, but that's going to be a lot of the work at this point.
And then I'm going to make a similar outfit for Dawn, because that one I need for my another project, this one is just because of the cute.