I usually do.This is just another case where I can honestly advice people who are learning this craft: UV map your outfit before you take it into Poser/DS and drape it. Now I have added a ton of unwanted albeit necessary work to my already bloated but self inflicted project list.
I'm not going to lie, Rob. It's a good deal. You're saving almost 13 dollars on the deal from original cost of Dawn. I think the makeover and textures are worth it. I don't even touch the other Dawn anymore, except for the one in my House prop I've already got loaded. You're going to save another 3 bucks after you deduct your reward points and you'll probably get 160 of those back. To me, the hair was just to sweeten the deal. And she looks beautiful when she renders. Heck, even my raytrace previews are astounding me.Thanks rokket! 16 bucks is a bit much to get that hair even though Dawn comes with it. They do sell Super Hero hair for Dusk but somehow it's missing the cuteness of Dawn's.
As to the skirt length, I always say women known women best and would know how a Supergirl with a Super personality would dress. I'd listen to Lorraine and save yourself the hassle of hemming that skirt.
Sometimes, though, telling myself that isn't enough. That's when I take a break and go throw water balloons at the kids.That's exactly how I've been feeling lately with a project I've started over several times. I'm learning along the way.
That's when I take a break and go throw water balloons at the kids
I haven't been, but lately my models have become a bit more complex than before. So now I have adjusted my workflow for that (I also learned that I can UV map before I subdivide. I wish I'd known that one too). Sigh...I usually do.
I like to spray them with the water hose too. My dog loves to try to bite the water. It's a blast.That would be FUN! Or blast them with a water soaker...ah, memories
I like to spray them with the water hose too. My dog loves to try to bite the water. It's a blast.
No, especially in Poser. Procedurals are enough. I am not sure about DS, but believe their shaders are procedural too.Speaking of UVmapping, I know you're talking about clothes, but I have an issue with some props I'm making. Do I even NEED to uV map a referigerator or oven or washing machine. They're basically either going to be white and shiny or some other color and shiny.
All they really need is a diffuse color, so why UV map them?
Heh, wonder who would bother to get the add-on pack for the Dawn House washing machine, with 12 extra texture sets?Hmmm, that's a good queston Earl. I'm not sure, as I can't really see anyone wanting to "texture" it as it were, so some procedural settings should do the trick I'd think.
Hmmm, that's a good queston Earl. I'm not sure, as I can't really see anyone wanting to "texture" it as it were, so some procedural settings should do the trick I'd think.
I don't think I have ever lived anywhere I couldn't do that. We even lived without electricity for years growing up, but we always had plenty of water.That's one thing we couldn't do back in the old days when my kids were young, all our water was rain water and really precious so super soakers were the bomb!
Thanks, Seliah. I did map the Refrigerator and the Wall oven though, but mainly because I have some controls on those.I'm guilty........ but then when I'm retexturing appliances, it's usually to make them dirty and grimy or splattered with something or other.... which I can also do in postwork if I need to or want to.
I just had to mention that "there's always one nut..." well, I'm the nut on this one!
In all honestly, Earl - I can't see the point of you driving yourself batty UVmapping stuff that MOST people would just slap a diffuse color or a procedural shader on. If the nuts like me really want a UVmap, we can always map it ourselves.