Dusk's rigging is not even close to symmetrical. I never even bother copying weight maps.
Perhaps this is part of why the morph is such a problem. GG mentioned that the FootLength morph was affecting the right hand metacarpals as well.
Hmmm, maybe that's why when I turn on symmetry when weight mapping I get two different things happening when I'm done.
I'm pretty sure that if his rigging is not symmetrical, then copying the weight maps from one side to the other would most likely not work. At least, logically speaking, that would be the conclusion I'd come to in that case... and if it's that hard to rig for him, it does explain why he just doesn't have a lot of clothes yet, as well.
So I'm about to dive back into the problem, but this did make me think of something. Dusk's weight maps and JCMs may not be completely symmetrical. I was warned when trying to make a shirt conform that the right arm can be especially tricky if the shirt doesn't fit quite right under the arm. I suppose this could apply to those two fingers as well. Why this would only matter in Poser I don't know.
Yeah - check what Glitter said above. And why it would only matter in Poser and not DS, I have no idea - but I had NO issues whatsoever with producing his shape preset in DS. That was the quickest part of the entire process for me.
On the Poser side, it is turning into the biggest headache out of the entire mess, and I'm seriously re-thinking on whether or not I want to ever venture into trying to do Poser content for these figures again until it's sorted out. I can't even get clothes to FIT him in Poser - how the heck am I supposed to do promo renders? Even with all the morphs injected to the clothing; nothing fits him except for Glitter's kilt. The skinny jeans look HORRID, I have to turn off visibility for both of his legs just to get him into the jeans. And that's
after injecting the jeans' morphs into the clothing...
Poser is not my native program. I only barely understand what I'm doing in it, and tacking in an advanced set of underlying issues with the figure itself is not making it any easier for me to figure it out. If I do come near it again after this, it is very likely going to be an understood skin and materials-only thing until I have a MUCH better, and MUCH more efficient solution for saving/creating these INJs. This is nuts!
I'm also still waiting to hear back from Paul. I know he's really busy, so I'm assuming it could be a while before he has a chance to see the PM, let alone respond.
In the meantime, I'm just moving forward with the materials. If the issue can't be solved, then I'll release just the materials/skin on the Poser side. I was just hoping to be able to release the complete skin+morph pack is all, as I've gotten feedback from a few folks who wanted the shape as well as the skin. But I suppose, in a worst case scenario, I could always update the product down the road with the morph if I can ever get it working...
So, I'm moving forward with materials work, and waiting to hear back from Paul for now.