This is in response to a request for help from Gadget Girl in her thread, WIP Shepard Robe for Dusk.
First, I'm on a PC not a Mac, but I can't imagine Blender itself works any differently.
That said, the screenshot GadgetGirl provided in her thread, looks as though she was on the right track. Now for the most part, I usually unwrap meshes I've created in Blender (or Silo) from scratch, so since GG is working with the Shepard Robe she created in MD, I decided to import one of my older MD3 meshes to see what she was seeing, and I see there are 2 methods Angular and Conformal. I assumed, since she wanted this to be a conformed robe, she chose Conformal.
In either case, once she clicked Unwrap, it was unwrapped. The reason it looks like it hasn't happened yet, is because she wasn't viewing the UV Editor window. The following posts are what I posted to help set up Blender for viewing both the 3D View window, where you do your modeling, and the UVImage Editor window, where you set up your UV Map layout.
First, I'm on a PC not a Mac, but I can't imagine Blender itself works any differently.
That said, the screenshot GadgetGirl provided in her thread, looks as though she was on the right track. Now for the most part, I usually unwrap meshes I've created in Blender (or Silo) from scratch, so since GG is working with the Shepard Robe she created in MD, I decided to import one of my older MD3 meshes to see what she was seeing, and I see there are 2 methods Angular and Conformal. I assumed, since she wanted this to be a conformed robe, she chose Conformal.
In either case, once she clicked Unwrap, it was unwrapped. The reason it looks like it hasn't happened yet, is because she wasn't viewing the UV Editor window. The following posts are what I posted to help set up Blender for viewing both the 3D View window, where you do your modeling, and the UVImage Editor window, where you set up your UV Map layout.
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