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Setting up Blender for UV Mapping

DaremoK3

Enthusiast
Back to UV Setups...

Here is Blender UV's little brother, Roadkill. They both use the same LSCM algorithms I was talking about on the first page, but Roadkill is a dedicated UV mapper, and there are some small differences. First, namely, the distortion color checker. In Blender, all good is dark blue. In Roadkill, all good is light green (as seen in attached image). While red is very bad in Blender, blue in Roadkill is the extreme distortion. Example:


Next:

Miss B, you show me yours and I'll show you mine.

Hard surface old school polygon modeling (non-Sub-D):



And last:

I won't sculpt a Katana, but I love scultpting Tsubas (hand guard - sculpted in Blender):


There you go, I think I touched basis with all of the conversations...
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I've heard of Roadkill but haven't tried it. I may have to check it out.

As for my Katana, it isn't even close to looking as it should. I'm especially not happy with the slope of the blade, but it was the first time I had played in Zbrush (ver. 3.1 trial version), and I was following a tutorial. I really should bring it into blender and see if I can fix it up, or try again with ZBrush 4. ;)

Sword-1.jpg
 

Pendraia

Sage
Contributing Artist
I did the same tutorial years ago back at Version 3 I think it was. If you haven't tried it since they got ZModeller Miss B you should give it a go. It's amazing...
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I was thinking of doing that Pen, because the blade is the only part of it I wasn't happy with.
 

Pendraia

Sage
Contributing Artist
Well worth it...I would start with the videos over at Zbrush Central they have a really good range of videos for the modeller.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I think I have that bookmarked. I'll have to check them out at some point, when I find some free time. Yeah right! :headdesk:
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I don't know. I kind of lost the concept when I started playing in 3D 16 years ago. ~shakes head~
 

DaremoK3

Enthusiast
I love it, Miss B. It looks like it could be sold as a Toon Katana. Yeah, the blade is a little blocked out compared to a smooth curve, but I think it gives the Katana a certain charm. I like that you went with a diamond setup square Tsuba, and a simple Tsuka wrap.

For a sculpt, it is very good. Nice clean lines, and the blade looks sharp.

Thanks for posting it.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Thanks DaremoK3. As far as the Tsuba and Tsuka wrap, that was part of the tutorial, and I like the way the wrap came out. Considering it was the first time I'd tried Zbrush, it wasn't too bad. Just have to get the knack of the blade curve, as it is a little too blocky, and that was after trying 3 or 4 times to do it as smoothly as illustrated in the tutorial.
 
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