DaremoK3
Enthusiast
Back to UV Setups...
Here is Blender UV's little brother, Roadkill. They both use the same LSCM algorithms I was talking about on the first page, but Roadkill is a dedicated UV mapper, and there are some small differences. First, namely, the distortion color checker. In Blender, all good is dark blue. In Roadkill, all good is light green (as seen in attached image). While red is very bad in Blender, blue in Roadkill is the extreme distortion. Example:
Next:
Miss B, you show me yours and I'll show you mine.
Hard surface old school polygon modeling (non-Sub-D):
And last:
I won't sculpt a Katana, but I love scultpting Tsubas (hand guard - sculpted in Blender):
There you go, I think I touched basis with all of the conversations...
Here is Blender UV's little brother, Roadkill. They both use the same LSCM algorithms I was talking about on the first page, but Roadkill is a dedicated UV mapper, and there are some small differences. First, namely, the distortion color checker. In Blender, all good is dark blue. In Roadkill, all good is light green (as seen in attached image). While red is very bad in Blender, blue in Roadkill is the extreme distortion. Example:
Next:
Miss B, you show me yours and I'll show you mine.
Hard surface old school polygon modeling (non-Sub-D):
And last:
I won't sculpt a Katana, but I love scultpting Tsubas (hand guard - sculpted in Blender):
There you go, I think I touched basis with all of the conversations...