Lissa_xyz
I break polygons.
Blender is pretty much my go-to package right now. I've tried a couple that just felt off to me (Silo, Hexagon mainly). Admittedly, I may not have given Silo enough of a chance, and Hexagon I couldn't get on with whatever all that validation stuff is. I initially bought Silo on sale because having Blender as an all-in-one was daunting at the time as I didn't know what bits I actually required for modeling/learning, so I got something that wasn't so in-depth. Now that I've got my face out of the muck so to speak, I'm much more comfortable with Blender, and will probably be sticking with it until I can introduce Zbrush for sculpting.
I used to have the opinion of Blender that too many hands in the cookie jar wasn't always a good thing, but since using it more, it's amazing. All those useful scripts and addons. Retopoflow is freaking amazing for retopology (it's free on github, paying the $79 is only a tech support entitlement). Even my boyfriend who uses 3DS Max was slightly jealous when I showed it to him.
I used to have the opinion of Blender that too many hands in the cookie jar wasn't always a good thing, but since using it more, it's amazing. All those useful scripts and addons. Retopoflow is freaking amazing for retopology (it's free on github, paying the $79 is only a tech support entitlement). Even my boyfriend who uses 3DS Max was slightly jealous when I showed it to him.