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WIP MEC4D - Creations for Dawn 2 and Dusk 2 , work in progress

MEC4D

Zbrushing through the topology
Contributing Artist
little more teasers.... the best is yet to come !
 

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MEC4D

Zbrushing through the topology
Contributing Artist
Here some work in progress screenshots I made during the work on AVA .
The whole character is sculpted , she have single hair geometric eyelashes , each joint was manually adjusted and rigged for beautiful anatomic bendings not seeing often before , lots of work I put in her like not one character before , so here little reveal of her face ..
 

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xyer0

Brilliant
Ava is stunning! But you know that because you made her stunning on purpose. Thank you so much for sticking with it and not giving up when everything seemed to be stacked against you. Some serious witchcraft was at work to stop this project, but you kept going. Thank you, dear Cath!
 

Rhia474

Enthusiast
Looks great; just have to ask: still planning on both a DAZ and Poser version? The screenshots above are lovely,. but from experience I am a bit vary of being happy until I see actual renders in both programs.
 

MEC4D

Zbrushing through the topology
Contributing Artist
Looks great; just have to ask: still planning on both a DAZ and Poser version? The screenshots above are lovely,. but from experience I am a bit vary of being happy until I see actual renders in both programs.
Thank you , yes for both , but Poser version will be little later as I am afraid I will not make on time both , too much work and I started too late , however there are zero difference in rendering in both programs since I tested with the same lightings and materials , you can't tell more than Poser version render slightly sharper ..nothing else ..the magic of proper PBR maps and real HDRI lighting .
 

MEC4D

Zbrushing through the topology
Contributing Artist

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Rhia474

Enthusiast
I sincerely wish Poser vendors would finally follow your example of PBR textures and users would learn how to use the HDRI environments. I try re-creating textures for older products painstakingly via either Materialize (which is a program I can't recommend enough) or just adding PBR textures that are available free online...but it's such a pain, especially if the original UV was done choppily and has serious stretching.
And of course there are no decent tutorials for how to retexture.
This looks really great and much appreciated!!
 

MEC4D

Zbrushing through the topology
Contributing Artist
I sincerely wish Poser vendors would finally follow your example of PBR textures and users would learn how to use the HDRI environments. I try re-creating textures for older products painstakingly via either Materialize (which is a program I can't recommend enough) or just adding PBR textures that are available free online...but it's such a pain, especially if the original UV was done choppily and has serious stretching.
And of course there are no decent tutorials for how to retexture.
This looks really great and much appreciated!!
That would be great because it is a good thing . The renders are done so quick, it just finish in seconds , the engine is just made for that so not using PBR is just waste of a great thing .
I do modeling and UV maps in Zbrush , it is easy to fix old UVs by keeping the UV layout and just relax them . I do painting in Zbrush and Substance Painter , the last one allows me to export the textures direct for Poser shader for best performance .
It is great to finally have the same quality across all platforms.
Thank you , it is great that you think this way too !
 
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