Thank you so much for that, I reset Poser and Windows to the original settings and the Make Metal box displays correctly.
So the update v1.1.2 fixes the issue, right? Thanks for the feedback. I will submit the update to the store.
Thank you so much for that, I reset Poser and Windows to the original settings and the Make Metal box displays correctly.
So the update v1.1.2 fixes the issue, right? Thanks for the feedback. I will submit the update to the store.![]()
Yes it certainly fixed it for me, thanks again.
More than happy to leave a review, which I have done for all the scripts I have purchased so far, I even reviewed the CKV-01 outfit which, as you know, I have used extensively for years now. I forgot I had not reviewed it as I had not purchased it from Rendo initially so I guess it is a question of better late than never.Awesome! Please leave a positive review at the product page if you find it useful. That is more helpful than it seems.![]()
Thank you! ^___^/More than happy to leave a review, which I have done for all the scripts I have purchased so far, I even reviewed the CKV-01 outfit which, as you know, I have used extensively for years now. I forgot I had not reviewed it as I had not purchased it from Rendo initially so I guess it is a question of better late than never.
Thank you for the information and the update, I will look out for it.Hi folks,
This is a notification for those who have purchased my "MAT Edit P12" script for Poser 12. I have submitted update v1.20.0 to Renderosity and Poser Software stores tonight, adding support for changes introduced in Poser 13 materials that was just released today. Once they process the update, you will receive an email notification from Renderosity or Poser Software store letting you know the update is ready for download.
Keep an eye on your email for the store notification when the update v1.20.0 will become available, so you can use MAT Edit in Poser 13 with all the changes they did to the materials. Depending on how long Rendo will take to process the update, you should be getting the email notification at any time now. ^___^
Hi Hornet3D, could you please show me what error message it displays? That helps fixing it.GoPhysical generates an error box.
This is normal. The IK Manager relies on figures using the expected IK chain names used in Poser. That's the only way Python has to identify them, which is kind of flaky, but it's what we have. I offer a checkbox choice to stop showing the message because it can be annoying. The bottom line is that if the figure uses random names to identify the IK chains, the script will not be able to identify them, and there is nothing I can do about it.IK Manger sometimes complaining about figure no using the correct naming convention.
Hi Richard! What "in program installer" would that be?Hey Ken. Do you know if the in program installer in Poser will have an update notice?
Silly, in Poser!
Thanks for that, I understand what you are saying and IKManager may not be in placed in the ScriptAutoLauncher by many users anyway. My reason for having it was primarily Quick Cam and Light Dots and they work fine.Hi Hornet3D, could you please show me what error message it displays? That helps fixing it.
This is normal. The IK Manager relies on figures using the expected IK chain names used in Poser. That's the only way Python has to identify them, which is kind of flaky, but it's what we have. I offer a checkbox choice to stop showing the message because it can be annoying. The bottom line is that if the figure uses random names to identify the IK chains, the script will not be able to identify them, and there is nothing I can do about it.
**PS: Just to clarify, when content creators make a new figure, Poser gives them no clue on how to properly name IK chains - it accepts anything. However, Python scripts can only access them by name. If the names are not the expected standard ones used in Poser, the script has no way of knowing what they control (arms, legs, etc...). Poser can identify them, but not from Python. That's when you see the "non-standard name" error message.
Since Poser allows anything when naming IK chains, some people just put gibberish names there. It's the same that would happen when people put non-standard names on figure bones - it still works in Poser, but it won't work with any pose presets we have in our libraries, and symmetry will also not work with it. Either people follow Poser standards, or they don't. In this case, with IK chains, I don't even think they knew there was an expected naming convention, since Poser won't give any clues when making a new figure.
Hope this helps understanding why the IK Manager won't work with figures that use non-standard (gibberish) IK chain names.
Hi Richard! What "in program installer" would that be?![]()
Has your fix gone live yet?
What about Skin Edit? Are you going to update it to handle the new Physical Surface node?
Are you getting errors with it?Except... skin... subsurface skin... SSS...
Nope. I have minimal luck on it.