Satira, those are pretty neat for early renders! Better than anything I was able to do when I first started!
I love the trolls! They look cocky; like they're beefing themselves up before charging in and pillaging.
I've always loved the UI in Poser. The very first thing I did was to figure out how to rearrange all the little windows. By the time I was done, I had a rather large document window instead of the itty bitty one that's shown in the Poser UI screenshots
Poser 4's interface for me was very nice. It was clean, neat, and able to be reorganized to where I had a nice big document window in the center also. I had everything just the way I liked it.
With Poser 5, the clutter came in... and I HATED it. And the clutter has NEVER gone away since P5 hit the market, and I STILL hate it. I hate that UI so much that I don't even have words enough to accurately describe it. I only go into Poser these days when I have absolutely NO OTHER CHOICE. And believe me, if I had a Poser-native partner, I would NOT even be in there fighting with Nataani's mats. What took me about one day to sort out with Nataani's materials in DS, I have been at now for over three WEEKS in Poser and getting NOWHERE fast. I hate hate hate HATE the interface!!
I think it's a
wonderful program. It's extremely powerful and capable of doing SO much more than many folks realize. But I just can NOT tolerate the UI at ALL anymore. That, combined with the insanely high price tag pretty much makes it a game-over move for me. I doubt I will ever upgrade from P10 at this point. The minute the program opens, I feel like I'm being smothered and squeezed into a tiny box that is too small for me. And there is NO amount of rearranging on the interface that cleans it up enough for my liking, either. I've moved everything to everywhere and the fact is that TOO many of the tools need to remain open at all times on the interface, as there is NO nice and neat way to tuck them off to the side. No matter what I do with it, I can't get a decent sized document window.
So, as much as I respect the program's capabilities - and as much as I am willing to fight with it in order to provide Poser support for the content I make - I absolutely, vehemently,
despise the program's interface at this point. I seriously get to where I feel like I'm claustrophobic when I'm in there, and I can only take it for just so long before I have GOT to get back OUT again. LOL
It's a wonderful piece of software... but they really need to do something about the UI in order for me to feel comfy in it ever again. And the material room makes my brain explode. Things like "Blinn" don't tell me SQUAT! No amount of following tutorials seems to help, either. I think my brain just does not like the material room or the UI and that's simply the way it is. *chuckles*
Anyone else have early pieces they want to add to our RDNA wake?
Oh, heck, here's a few more early pieces of mine. Feel free to snicker and laugh.
1.) 2002 again, even without a signature! This was done in Poser 4. It was an old Aery Soul (they were called Awful Soul back then), Gothic Prison prop, and that's Victoria 2 with an old Kozaburo hair prop that I re-textured. Heck, I was re-texturing things even back then, once I figured out how to change maps!
And look! I even remembered to click the "render" button on this one!
2.) And this was also a Victoria 2 render... yup, that was my old Vicky 2 "Rune" skin texture, and again with my re-texturing on Kozaburo's hair props. I think this one was 2003 or 2004...
Bit of trivia; this specific render, as bad as it is!!... has been the single most stolen/re-sold-by-thieves image out of my entire flippin' gallery, and I still have NO idea WHY. It's been stolen so many times I've lost count... one guy in France was taking my renders and submitting them to a contest for monetary prizes... fixed his red wagon real quick! Contest administrators don't like to find out they've awarded cash prizes to someone for work that person did not do... they were QUITE cooperative when I said the L-word...
3.) 2007; I had apparently started dating and quasi-signing my images by this point. This was a Mike3 with all my morph dialing, and a BUNCH of different RDNA "organics" head-type props
(some of which I repositioned and parented to other parts of the body) to simulate a sort of organic type of body armor. Poser 4 render, cartoon mode, and then it was further edited in Corel to give it a full-on cartoon/comic book appearance.
Vincent's other side isn't very nice.
4.) Another from 2007; also a Michael 3 with a ton of morphing and scaling to try and simulate a child's build. I know for a fact that this one was rendered in Poser 6, and then like the one above, very heavily edited in Corel Photopaint afterwards to get more of a comic book illustrative feel.
I did mention that Vincent has a not-so-nice side...
5.) 2010; I think by this point I was working in Poser 7? I don't remember which version I had at that point. Signature, including my distinctive "C" were definitely finalized by this point...
6.) 2011; I believe this was a Poser 7 render... An M3 in the background, and two V3's. My poses were still a little bit on the stiff side, apparently. *cringes* LOL
The progression is really interesting to look at in retrospect... you don't see it until you start putting the renders all up in chronological order... really interesting!