I agree Seliah...and I try to remember that folks who are just starting out in 3D need those freebies, just like we did, or they'd never progress enough to have confidence to invest in it as a hobby. And as they mature, and find their strengths, they in turn will give back to the community. But that cycle cannot work if at some point we become stingy either with knowledge or free content.
That right there is the ENTIRE REASON that I began making freebies. It was a desire to give something back to the community that I had depended on for so long for my content. Once I figured out how to distribute safely (legally), I started doing it. And I still do it. And I will always do it. Yes, I've had my items stolen and sold over on places like the SecondLife website. And I've had to chase down Hannah's morph files as well as they were being used in a porn 3d game site (I tossed a lawyer at them and they behaved very quickly after that, let me tell you, especially once i made it VERY CLEAR that the morph is intended - and she clearl LOOKS!! - to be UNDER AGE)...
Ahem. Anyway.
I do not forget my roots. I never have. I started by living on freebies, and many folks still do, as well as the newbies entering the field. I won't ever stop making freebies. I like being able to give back, even though I seem to now be starting to transition into selling... it's just not within me as a person to STOP giving freebies out. I only consider an item as a sale item if it's built on something that specifically does not allow for free distribution, or if it entails a LOT LOT of work. And by that I mean hours and hours of work... otherwise, I mostly make my stuff as free as I can.