eclark1894
Visionary
Then I'll wait till I'm a little further along.
Or save the scene to a slightly different name, such as adding a number at the end of the scene name. Then you won't ruin the original scene file you've been working on, if you happen to accidentally save it. I'm so used to saving often, I wouldn't want to take any chances.Yes don't save it!
They're actually not joined at the second and third cartons. I'm going to be adding a few more "cartons" to the row. But it's nice to know this idea could work. I have to try it out on some bottles and jugs next. A good variety of package shapes will give the products more realism.Not bad at all Earl. Just make sure the end containers fit next to the 2nd and 3rd containers, because in this render, the tops of the 2nd and 3rd containers are closer to each other than the end containers are to the 2nd and 3rd containers.
Of course, at a distance that won't be so obvious.
It might be nice to have a complete object to use at the checkout or cart for those who are doing a story?Very true, as the only time you would need the backs, or bottoms, would be on the checkout counter, or in the shopping cart.
I already have several complete products items to go with this set and I plan to do more. In fact, there's a checkout counter in the scene with several products already loaded into the scene. If you go back to page 5 of this thread, you should see them.It might be nice to have a complete object to use at the checkout or cart for those who are doing a story?
Yes, this is for Poser. No, I can't just duplicate one product over and over again. A full product would be heavier in polygons and I'm trying to cut back on that so that it doesn't slow Poser down to a crawl.Is this for use in Poser? I'm not clear on what you're modeling. Are you modeling a shelf full of products to load in Poser in addition to modeling a single product? Why not use the single product to create a preload group in Poser for the shelf full of products?