Okay , Richard, I wasn't going to say anything at first, but I don't think you've ever seen me try to start a software war, even though, I'm pretty much exclusively a Poser user. I still DON'T think it's a game changer even for DAZ users. For the sake of all that's holy, I hope DForce is easier for DS users to grasp than the Cloth Room appears to be for Poser users. I'm going to delete everything else I wrote and stop right here, because... well I'm going to just stop here.I really don't want my thread turned into a war of Poser vs DAZ Studio. It IS a game changer for DAZ Studio users so yea, my subject line is appropriate. It's not a game changer for Poser users as you have had your toys allot longer but from what I've seen the DAZ Studio system seems simpler and more intuitive so again it IS A GAME CHANGER FOR DAZ STUDIO USERS! Thanks
Looks great!
@tparo what process are you using to add the dforce? Do you add the dforce dynamic and do you change any settings?
Thanks!
3. Long garments that hit the floor will need a ground plane added to the scene or it will drape through the ground shadow. If I make anything and sell it, I will add an invisible plane prop as standard. You just have to remember to load it or it will drape into the ground and beyond.
I'm just hoping we aren't going to see a rush to get away from the beauifully tailored form fitting clothing with belts, buckles, etc. and just see a glut of nothing but baggy 'flowing' things just designed for draping but not really cutting edge fashion that follows current trends. I just don't want to see clothing taking a 'Project Runway' turn where everything is draped.
There's also some poke thru around the waist with the belt. That's a common problem in the Cloth room as well.Well one issue I had with the dress above was the mesh around the breast area drooped. I'm sure there is a work around but didn't like that but one of the great things is that you have all the settings for draping in the Surfaces area where you apply textures so you just turn down the drape strength if you have your cloth with multiple surfaces, as I love to do with my clothing pieces so you have allot more control over the sections. So the bodice is turned down to 25 % and the top sleeves and collar are turned down to 13% while the skirt is full on 100%.... worked out allot better. There was a strange area in the buttocks area but it's not visible for this particular render.
There's also some poke thru around the waist with the belt. That's a common problem in the Cloth room as well.