Just to clarify, Teyon, who said this, is not a vendor - he is a Smith Micro employee, and he is saying, if I am understanding correctly, that stores insisting that the obj files be in the geometry folder and not in the character folder is what is "messed up and tedious and not vendor friendly".
Thanks for clarifying it, Alisa.
I'm starting to realize the bigger issue is that Poser also isn't consistent about what it does. It's not as if every time you save a cr2 an obj with a matching name is created.
In that particular aspect, Poser is very consistent. If you save a new item to the library that didn't exist before, it will place the OBJ in the same place as the CR2, PP2, etc. However, if the item already exists in the library and you save it to a different runtime, it will preserve the existing OBJ to avoid confusion with duplicates. This is actually a GOOD thing, because we can create several variations of the same item without duplicating it's geometry. I think this is consistent and beneficial in more than one way.
Another question... how do i create a prop for Poser, or DS for that matter, and NOT have embedded geometry? Usually to create a prop in Poser I just import an object and save it to the library. Is that what creates the embedded geometry. I guess you can tell, I'm pretty new at this still.
There is no way to create a prop without embedded geometry in Poser. The way things are is that you save it to props library with embedded geometry, and then extract it later and fix the wrong path in the PP2. NetherWorks has a "Poser Save File' script that automates that, and even exports the OBJ without embedding it. Instead, it just asks if you want it extracted, and where to place it.
To be honest Richard, I'm not even sure what the difference is between a prop or an object?
A figure has rigging with bones, while a prop has no rigging, and therefore no bones. Both can have morphs, but only a figure can be rigged with bones. That's the difference in a nutshell.