This was announced as a bridge release, which I believe means the primary change to Poser itself was to change what server Poser checked for whether the license is valid. Other than that, I believe the content included with Poser (both in the PoserSupport exe and the Content zips) was probably the main focus. I think there were some minor fixes too, but finding that information is rather like looking through a haystack for a needle.
Removing the "phone home" functionality could well be a major code change, so it was probably the right call to keep the "phone home" requirement at this time. The Poser development team was completely changed (how many times?) between the functionality being added and Bondware acquiring Poser. While I believe Bondware was able to bring back some of the old Poser team, that doesn't mean those who actually worked on that code are on the Bondware developer team now.
If the current dev team didn't know exactly how that functionality was embedded in the code, or knew how to remove it cleanly, they'd need time to be able to pick the code apart. Since Bondware had a very short amount of time to prevent all copies of Game Dev and Poser 11 from being shut down once Smith Micro shut down their end, I'd rather they take their time in picking apart the code to remove that functionality.
Just about my least favorite thing to do is to pick apart code written by someone else. Which is what I have planned for next week. So much fun!
Especially, when there are no comments in the code, and it's doubtful the code could be more complex or more confusing.
Removing the "phone home" functionality could well be a major code change, so it was probably the right call to keep the "phone home" requirement at this time. The Poser development team was completely changed (how many times?) between the functionality being added and Bondware acquiring Poser. While I believe Bondware was able to bring back some of the old Poser team, that doesn't mean those who actually worked on that code are on the Bondware developer team now.
If the current dev team didn't know exactly how that functionality was embedded in the code, or knew how to remove it cleanly, they'd need time to be able to pick the code apart. Since Bondware had a very short amount of time to prevent all copies of Game Dev and Poser 11 from being shut down once Smith Micro shut down their end, I'd rather they take their time in picking apart the code to remove that functionality.
Just about my least favorite thing to do is to pick apart code written by someone else. Which is what I have planned for next week. So much fun!
Especially, when there are no comments in the code, and it's doubtful the code could be more complex or more confusing.