I've never done that, bring them all together in a single stacked UV map. I have always wondered how you actually texture something that's sitting under another, larger, island of the map.IIRC the horse maps are all inclusive though so they need to be huge! If you use the broken up maps you can get larger UV's but then you view them together and it's a stacked mess! lol
I don't think there's a UV view in Poser, or if there is one and I just haven't found it . . . yet.It's the way that Hivewire does the maps for Dawn and Dusk. If you look at them in UV View in DAZ Studio you can see the mess. If you select just ONE zone then you see just that zone...
What say you guys? (Or gals, if being called a guy offends you. I always tell people stuff like that doesn't bother me since I'm half female on my mother's side.)
I agree. The larger size is making more of the details available.I think was a very good move Earl!
I suspect that's how DS shows the maps in UV View. I just checked Dusk's and Dawn's Base UV maps, and there are 8 separate maps for each of them. Nothing is layered.Dusk in DS, UV View
Just so you know, Miss B, you can stack your UVs in Blender as well. In fact, I did that on this stable for the upper sides. Blender doesn't seem to care. All it sees is the texture image beneath.Well Earl uses Blender, as do I, and I always create my UV maps within Blender, and it never shows up stacked when I select the whole model and click on Unwrap. I have to move things around so they look orderly, with all the edges nice and straight, but none of them are stacked, so I've never seen those stacked UV maps before.
Of course, I don't know about other modelling apps, so there may be some that "do" do that, but none that I've ever used. Silo doesn't create stacked UV maps either, at least not that I've ever seen. I haven't used Modo or the like, and I often create my UV maps within in Blender, even if I use another modelling app, because I like the nice neat maps I get in Blender.
Oh I understand what you're saying Rich. Poser doesn't have anything like that, as far as I know, and the only way you can see any UV Map/template is one MAT zone at a time in the Material Room.Well to put it in another way. say you want to get the MOST detail you can on doing a face makeup. What are your options but to resize the Faces UV's to a larger size but then there isn't enough room on the map for the rest of the body so you do the next best thing... you stack that UV on TOP of the others. So when your seeing these stacked UV's your seeing that each body part for the figure is UV'd to the full size of the UV documents borders to get the very best detail out of it. So the end result is a mess but when each material group is clicked on, say Limbs, the rest of it hides and there you have just the Limbs showing. All on the same UV.....