Discussion in 'It's About the Art!' started by Chris, Apr 4, 2017.
Actually, that's how it is with V4 as well. The fingernail lengths is part of the Morphs++ pack, though there you can inject whatever specific morph you want. You don't have to inject them all, which is a good thing, as there's a ton of morphs in that add-on.
I tend to load EVERYTHING nowadays, which can make things slower. I noticed Poser doesn't like when we copy ALL morphs to the clothing, which happens to be the default choice (everything selected). I suggested to SMS that it would be very helpful an option to copy ONLY the morphs in use (non-zero), and also to ignore morphs that don't affect certain clothing, like torso morphs on shoes, or leg morphs on gloves. As it is, things can get clogged quite quickly.
Oh, that would be wonderful if SM could come up with that option.
Time consuming but once you get what you want can't certain morphs be removed?
You can remove individual morphs, but that would be time consuming, and I don't know if there's a way to remove a group of morphs at once.
Morph deletion in Poser is a flaky operation, and sometimes quite dangerous. They fixed this in Poser 11, but if you are using an older version, deleting a morph will delete way more than you expect, and from everywhere. And even in Poser 11, the default behavior is to delete from EVERYTHING, not just from the selected item. SMS claims this is the proper way. For example, if you delete a morph from the clothing, the dialog might also select the morph from the figure and all other clothing as well. You have to make sure you check what's selected from the delete dialog. There were many cases where I just wanted to delete a morph from the clothing, and ended up deleting from the figure and all other conformed clothing. There is also the pesky issue where deleting a morph will not include master dials from the body group. So if you try to add the morph again, it will claim it already exists, and will not let you do it. It sometimes will leave leftovers all over the body, and there is the notorious case where Poser will offer you a BLANK list of morphs to delete - so you cannot delete the one you want.
I prefer not to add morphs if there is a chance I will have to delete it later.
Well, the only time I've done it was when I was working with the Morph Brush, and then decided to do it over again, so I deleted the morph that was originally created.
I haven't tried deleting anything when using "Copy morphs from", so I'm sure that's more like what you're describing.
It doesn't have to be a morph you copied. It can be one you created yourself, or any other morph. But in the particular case of redoing a morph you made with the Morphing Tool, there is a better alternative to deleting if you want to redo it. In the Morphing Tool, you can clear just the morph data, so you can redo it. However, if the model has subdivision, the Morphing Tool can spike it out if you try to use the sculpting tools. In my experience, that has happened in over half of the time. I made all of the Body Types with the Morphing Tool, and that's when I realized this. Better remove subdivision before using it, or results can be unpredictable. But when it works, you can remove the morph data by subdivision level, or globally, if you want to redo it. That's an alternative to deleting it, and facing the multitude of issues mentioned above.
Hmmmm, I don't do subdivision until I'm ready to render, so that wouldn't be an issue for me. As far as editing the morph data with the Morph Brush, I'll have to check into that, as I don't remember seeing where I would be able to do that. Then again, I haven't used the Morph Brush often enough to be as comfortable with it as I'd like. I usually use it to clean up folds after simming dynamic cloth, not changing the shape of a character's body.
I initially only used the Morphing Tool for clean-ups and fixing pokethrus as well, but over time I realized it was easier and quicker to edit meshes with it than to exporting to ZBrush.