VortigensBane
Busy Bee
I thought it would be fun (and informative) to start a thread solely about Poser's Cloth Room. I have had a lot of fun (and headaches) using it, and while I wouldn't consider myself an expert, there are a few things that I have learned along the way.
I thought this could be a good place to show off cloth simulations you're particularly proud of, to ask questions about the Cloth Room, and in general, just to have fun...
To lead off with a little bit of bragging:
Leatherface Woos His Bride
The background for this image starts as any fairy tale should: "Once upon a time..." Actually, it grew from a story I made up once to tell some little kids I was babysitting. I had them tell me who the story should be about, and then went on from there. I got the usual fairy tale characters: a prince, a princess, an unicorn, and a dragon, not to mention an army of goblins. Oh, and the prince has to be ugly... Kids!
There was a young prince who was stricken with a terrible disease when he was a boy. Both of his parents succumbed to the disease and died, but he survived. The disease, however, left him so scarred and ugly to look at that he began to wear a leather mask over his face so that his subjects would not have to look at him. From this mask he received his name, which people would whisper as if it were a horrible secret: "Leatherface." Despite his terrifying appearance, he was a truly good and gentle prince, and always tried to do what was the best for his subjects. Nevertheless, the people were afraid of him, and he became the subject of tales of horror. His only friends were three great wolfhounds, who did not care what he looked like.
In the kingdom across the river to the South, the king was mean and stingy, but also jealous of the prosperity in Leatherface's country. This king's jealousy almost led to war between the two kingdoms, but something else happened which caused them to join as allies instead.
A messenger arrived from the North to say that the goblins were invading with an enormous horde, and the king of that nation was in dire need of help, or all three kingdoms would be overrun.
Leatherface received the message first, and generous prince that he was, sent on the messenger to his neighbor with his own plea that the two kingdoms would unite their forces to march against the common enemy.
The neighboring king, selfish as he was, was afraid that the whole thing was just a scheme to lure him away from his lands, so that Leatherface could send in an army in secret and take it from him. Nothing could convince him of Leatherface's good will unless Leatherface agreed to marry one of his daughters, for in that time, no prince would dream of attacking a kingdom belonging to a member of his own family. The king, selfish as always, decided that Leatherface should not have his oldest daughter, or even his second oldest daughter, because he hoped to marry them off to more important and even richer kings in other kingdoms. Instead, he decreed that Leatherface should marry his third daughter, and right then and there at that, before his army would march one step to the help of any other kingdom.
Leatherface did not wish to force any girl to marry him, because he knew full well just how ugly he truly was. He agreed to the match, however, to try to save the three kingdoms, as long as the girl would accept him.
As for the poor girl, what could she do? In those days, a princess had to marry whomever her father chose for her, whether she liked it or not. This particular princess was very timid and shy, and spent most of her time in the crypt of her father's castle, caring for her youngest sister, a little blind girl who could not tolerate the bright sun in the upper parts of the castle. For her, just as for most people outside of his own immediate household, "Leatherface" was a monster who stalked through all the children's tales. Now she was forced to marry him before even meeting him, and on the very next day, too!
This image is from a more "grown-up" version of the story, when the poor frightened bride is left alone with her terrifying husband for the first time. The first thing that he tells her is that, as his wife, she may say whatever she wishes to him when they are alone together. He knows he is hideous, and does not wish to make her life any more difficult than it must be. If he disgusts her, she should tell him. When she tells him that his hounds frighten her as well, he commands them not to come within twenty paces of her (they are really well trained, as you would understand if I had enough time to scratch down the whole story, which took several hours to tell...). She says that she worries for her little sister, who now has no one to care for her. He suggests that the little girl come to live with her sister in his castle. By the time the last candle is flickering out, the timid little princess has come to realize that Leatherface is truly not as horrifying as all the stories say.
This has gone on long enough, though, for one blog post, so suffice it to say that the combined armies of the three kingdoms defeat the goblins, and Leatherface and his bride live happily ever after. ;-)
So, I guess I have just been having too much fun... This image more-or-less composed itself; all I started with was the general "story," which I've had for quite a while now, and a dynamic shirt that I am testing. I ended up doing a lot more cloth room testing than I planned on; there are eight -- or maybe nine, I can't remember -- cloth simulations all layered on top of and colliding with each other, which turned into quite a bit of time blankly staring at the screen waiting for the sim to complete, and then adding various (hidden) collision objects to the scene and re-draping. I think there are over twelve non-rendering collision objects altogether.
In case anyone is remotely interested as to how it all went together (which you probably aren't), the girl's dress was the first sim; I added a collision object on both sides to keep the sleeves from touching the skirt of the dress, because I wanted the blanket to fall there later... The blanket was the next sim. I had one choreographed vertex which I used to pull back the blanket so it would drape nicely over her knees. Next I ran a sim for her hair, which I did as a dynamic cloth sim as well, instead of a hair sim, because I still haven't figured out that part of Poser (the Hair Room, that is). The next sim to run was his shirt (the whole reason for the scene at the beginning...). Each of the bed curtains was its own sim as well, and there are six of those. The whole animation was 75 frames.
The lighting is the result of LOTS of trial and error; I have re-rendered I don't know how many times trying to get it right. The main light source is an "infinite" light with a slight blueish tint. There is a low-powered point light for the candle flame, and another low-powered IBL light with a really blueish tint for the ambient lighting. All three lights are using various degrees of Ambient Occlusion.
I thought this could be a good place to show off cloth simulations you're particularly proud of, to ask questions about the Cloth Room, and in general, just to have fun...
To lead off with a little bit of bragging:
Leatherface Woos His Bride
The background for this image starts as any fairy tale should: "Once upon a time..." Actually, it grew from a story I made up once to tell some little kids I was babysitting. I had them tell me who the story should be about, and then went on from there. I got the usual fairy tale characters: a prince, a princess, an unicorn, and a dragon, not to mention an army of goblins. Oh, and the prince has to be ugly... Kids!
There was a young prince who was stricken with a terrible disease when he was a boy. Both of his parents succumbed to the disease and died, but he survived. The disease, however, left him so scarred and ugly to look at that he began to wear a leather mask over his face so that his subjects would not have to look at him. From this mask he received his name, which people would whisper as if it were a horrible secret: "Leatherface." Despite his terrifying appearance, he was a truly good and gentle prince, and always tried to do what was the best for his subjects. Nevertheless, the people were afraid of him, and he became the subject of tales of horror. His only friends were three great wolfhounds, who did not care what he looked like.
In the kingdom across the river to the South, the king was mean and stingy, but also jealous of the prosperity in Leatherface's country. This king's jealousy almost led to war between the two kingdoms, but something else happened which caused them to join as allies instead.
A messenger arrived from the North to say that the goblins were invading with an enormous horde, and the king of that nation was in dire need of help, or all three kingdoms would be overrun.
Leatherface received the message first, and generous prince that he was, sent on the messenger to his neighbor with his own plea that the two kingdoms would unite their forces to march against the common enemy.
The neighboring king, selfish as he was, was afraid that the whole thing was just a scheme to lure him away from his lands, so that Leatherface could send in an army in secret and take it from him. Nothing could convince him of Leatherface's good will unless Leatherface agreed to marry one of his daughters, for in that time, no prince would dream of attacking a kingdom belonging to a member of his own family. The king, selfish as always, decided that Leatherface should not have his oldest daughter, or even his second oldest daughter, because he hoped to marry them off to more important and even richer kings in other kingdoms. Instead, he decreed that Leatherface should marry his third daughter, and right then and there at that, before his army would march one step to the help of any other kingdom.
Leatherface did not wish to force any girl to marry him, because he knew full well just how ugly he truly was. He agreed to the match, however, to try to save the three kingdoms, as long as the girl would accept him.
As for the poor girl, what could she do? In those days, a princess had to marry whomever her father chose for her, whether she liked it or not. This particular princess was very timid and shy, and spent most of her time in the crypt of her father's castle, caring for her youngest sister, a little blind girl who could not tolerate the bright sun in the upper parts of the castle. For her, just as for most people outside of his own immediate household, "Leatherface" was a monster who stalked through all the children's tales. Now she was forced to marry him before even meeting him, and on the very next day, too!
This image is from a more "grown-up" version of the story, when the poor frightened bride is left alone with her terrifying husband for the first time. The first thing that he tells her is that, as his wife, she may say whatever she wishes to him when they are alone together. He knows he is hideous, and does not wish to make her life any more difficult than it must be. If he disgusts her, she should tell him. When she tells him that his hounds frighten her as well, he commands them not to come within twenty paces of her (they are really well trained, as you would understand if I had enough time to scratch down the whole story, which took several hours to tell...). She says that she worries for her little sister, who now has no one to care for her. He suggests that the little girl come to live with her sister in his castle. By the time the last candle is flickering out, the timid little princess has come to realize that Leatherface is truly not as horrifying as all the stories say.
This has gone on long enough, though, for one blog post, so suffice it to say that the combined armies of the three kingdoms defeat the goblins, and Leatherface and his bride live happily ever after. ;-)
So, I guess I have just been having too much fun... This image more-or-less composed itself; all I started with was the general "story," which I've had for quite a while now, and a dynamic shirt that I am testing. I ended up doing a lot more cloth room testing than I planned on; there are eight -- or maybe nine, I can't remember -- cloth simulations all layered on top of and colliding with each other, which turned into quite a bit of time blankly staring at the screen waiting for the sim to complete, and then adding various (hidden) collision objects to the scene and re-draping. I think there are over twelve non-rendering collision objects altogether.
In case anyone is remotely interested as to how it all went together (which you probably aren't), the girl's dress was the first sim; I added a collision object on both sides to keep the sleeves from touching the skirt of the dress, because I wanted the blanket to fall there later... The blanket was the next sim. I had one choreographed vertex which I used to pull back the blanket so it would drape nicely over her knees. Next I ran a sim for her hair, which I did as a dynamic cloth sim as well, instead of a hair sim, because I still haven't figured out that part of Poser (the Hair Room, that is). The next sim to run was his shirt (the whole reason for the scene at the beginning...). Each of the bed curtains was its own sim as well, and there are six of those. The whole animation was 75 frames.
The lighting is the result of LOTS of trial and error; I have re-rendered I don't know how many times trying to get it right. The main light source is an "infinite" light with a slight blueish tint. There is a low-powered point light for the candle flame, and another low-powered IBL light with a really blueish tint for the ambient lighting. All three lights are using various degrees of Ambient Occlusion.