3dcheapskate
Busy Bee
I'm writing a few wacros to add useful node groups, and I want to ensure that all the nodes that are created are 'selected' so that they can be easily repositioned as a group by hand after the script has done.
I've checked the Shader Tree Methods and Shader Node Methods sections of the PoserPython manual and can't see any way to select a node or group of nodes.
On the off-chance that the relevant function exists but was never documented, I've tried using node.Selected(1) and node.SetSelected(1) - but the functions don't exist.
I've also noticed that none of the nodes created by existing wacros are selected after running the wacro, which doesn't seem promising...
I've checked the Shader Tree Methods and Shader Node Methods sections of the PoserPython manual and can't see any way to select a node or group of nodes.
On the off-chance that the relevant function exists but was never documented, I've tried using node.Selected(1) and node.SetSelected(1) - but the functions don't exist.
I've also noticed that none of the nodes created by existing wacros are selected after running the wacro, which doesn't seem promising...