Alright... checking it out now. Yes, the link works fine. Thanks...
Many HDRI made to be used with sun (directional) light, so it's only natural.HDRI lighting....well All I can say on that is that it is image based, and is supposed to do the same thing IDL lighting does, but in practice or should I say to me HDRI lighting washes out all the interesting shadows. When I use HDRI lighting the first thing I do is turn down the intensity....way down, most times and then I add a strong light source so I do not loose too much of the form of my actors.
I did pick up the IDL Studio and am looking it over now. Also grabbed Fabi's package, too.
Listen I know I am a bit of a character, though some might use a different word, but I assure you my heart is in the right place. I hate sounding like an authority on anything and I hate coming on like I am a know it all...
Unrelated question :
Does anyone know why the morphs cease working? It seems like every time I save a file, and then open it back up, the morphs on Dusk stop working entirely. I have to load a new Dusk with all the morphs injected and then re-load Nataani's morphs and skin onto that Dusk. Then, the morphs will work fine during that session. But if I save the file and re-open, they are completely non-functional. It is constantly looking for a .PMD file when I re-open the saved scene, and I point it to the location of the PMD. But the morphs still refuse to work after opening the scene again.
Now I am just speaking from experience and not from anything I have read, but when I load a model and apply morphs, I don't use all the morphs I apply to the model. When I then save that model and then open it back up, all the morphs that I didn't expressly use have disappeared, least that is what it seems like to me. So, I have sort of surmised that while your character does get saved and stay applied all the morphs I didn't actually apply have disappeared. It almost makes sense in a way, You use the morphs to make a new character and poser saves your new creation as a new creation and strips away all the excess baggage so to say...I'm starting to thing there is something buggy in the SR3 release when it comes to morphs. I've been working on a set of scripts to Randomize morphs and then remove unused morphs, and after the update they seem different. I can't really explain it, but it does seem like when I add an remove morphs different things are happening than did before the most recent update. I know you just got P11 so I'm guessing you are only on the most recent update.